用c语言做出俄罗斯方块游戏,并解释其代码
时间: 2024-04-15 16:31:31 浏览: 111
俄罗斯方块win32+C语言
当然可以!以下是一个简单的用C语言编写的俄罗斯方块游戏的示例代码:
```c
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <windows.h>
#define BOARD_WIDTH 10
#define BOARD_HEIGHT 20
int board[BOARD_HEIGHT][BOARD_WIDTH] = {0};
int currentPiece[4][4] = {0};
int currentX = 0, currentY = 0;
int score = 0;
void drawBoard()
{
int i, j;
system("cls");
for (i = 0; i < BOARD_HEIGHT; i++)
{
for (j = 0; j < BOARD_WIDTH; j++)
{
if (board[i][j] == 0)
printf(" ");
else
printf("#");
}
printf("\n");
}
printf("Score: %d\n", score);
}
int checkCollision(int x, int y)
{
int i, j;
for (i = 0; i < 4; i++)
{
for (j = 0; j < 4; j++)
{
if (currentPiece[i][j] != 0 && (board[y + i][x + j] != 0 || x + j < 0 || x + j >= BOARD_WIDTH || y + i >= BOARD_HEIGHT))
return 1;
}
}
return 0;
}
void mergePiece()
{
int i, j;
for (i = 0; i < 4; i++)
{
for (j = 0; j < 4; j++)
{
if (currentPiece[i][j] != 0)
board[currentY + i][currentX + j] = currentPiece[i][j];
}
}
}
void clearLines()
{
int i, j, line, full;
for (i = BOARD_HEIGHT - 1; i >= 0; i--)
{
full = 1;
for (j = 0; j < BOARD_WIDTH; j++)
{
if (board[i][j] == 0)
{
full = 0;
break;
}
}
if (full)
{
score += 10;
for (line = i; line > 0; line--)
{
for (j = 0; j < BOARD_WIDTH; j++)
{
board[line][j] = board[line - 1][j];
}
}
i++;
}
}
}
void rotatePiece()
{
int tempPiece[4][4];
int i, j;
for (i = 0; i < 4; i++)
{
for (j = 0; j < 4; j++)
{
tempPiece[i][j] = currentPiece[i][j];
}
}
for (i = 0; i < 4; i++)
{
for (j = 0; j < 4; j++)
{
currentPiece[i][j] = tempPiece[3 - j][i];
}
}
}
void generatePiece()
{
int pieces[7][4][4] =
{
{{1, 1, 1, 1},
{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}},
{{1, 1, 1, 0},
{1, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}},
{{1, 1, 1, 0},
{0, 0, 1, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}},
{{1, 1, 0, 0},
{1, 1, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}},
{{1, 1, 1, 0},
{0, 1, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}},
{{1, 1, 1, 0},
{0, 0, 1, 0},
{0, 0, 1, 0},
{0, 0, 0, 0}},
{{0, 1, 1, 0},
{1, 1, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}}};
int randomPiece = rand() % 7;
int i, j;
for (i = 0; i < 4; i++)
{
for (j = 0; j < 4; j++)
{
currentPiece[i][j] = pieces[randomPiece][i][j];
}
}
currentX = BOARD_WIDTH / 2 - 2;
currentY = 0;
}
int main()
{
int gameOver = 0;
char key;
srand(time(NULL));
generatePiece();
while (!gameOver)
{
drawBoard();
Sleep(500);
if (kbhit())
{
key = getch();
switch (key)
{
case 'a':
if (!checkCollision(currentX - 1, currentY))
currentX--;
break;
case 'd':
if (!checkCollision(currentX + 1, currentY))
currentX++;
break;
case 's':
if (!checkCollision(currentX, currentY + 1))
currentY++;
break;
case 'w':
rotatePiece();
if (checkCollision(currentX, currentY))
rotatePiece();
break;
case 'q':
gameOver = 1;
break;
}
}
if (checkCollision(currentX, currentY + 1))
{
mergePiece();
clearLines();
generatePiece();
if (checkCollision(currentX, currentY))
gameOver = 1;
}
else
{
currentY++;
}
}
printf("\nGame Over! Your score is: %d\n", score);
return 0;
}
```
这段代码使用了C语言实现了一个简单的俄罗斯方块游戏。它使用了二维数组来表示游戏的方块和游戏面板,使用了键盘输入和Windows API来实现游戏的交互和界面展示。
在`main`函数里,游戏主循环不断地检测键盘输入和方块下落,判断是否发生碰撞,合并方块,消除满行,生成新的方块等等。游戏结束后,会输出得分。整个游戏的逻辑主要在`checkCollision`、`mergePiece`、`clearLines`、`rotatePiece`和`generatePiece`等函数中实现。
希望这个示例代码对你有帮助!
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