ue4 server socket
时间: 2023-09-30 09:08:52 浏览: 146
UE4的服务器套接字(socket)是一种很好的游戏服务器,但是对于大厅和聊天服务器,我们需要自行开发。通过UE4的Socket组件,我们可以方便地与其他服务器建立连接。通过以下代码示例可以创建一个Socket:
```cpp
FSocket* Socket = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->CreateSocket(NAME_Stream, TEXT("default"), false);
```
相关问题
UE上传文件到HTTP服务器C++代码
在C++中,使用C++标准库`std::ifstream`、`std::ofstream`以及`boost::asio`库来处理HTTP上传文件到服务器的情况是比较常见的。这里是一个简单的示例,展示如何使用C++和Asio库发送POST请求上传文件:
```cpp
#include <iostream>
#include <fstream>
#include <boost/asio.hpp>
// 假设我们有一个HTTP客户端上下文
struct HttpClient {
boost::asio::ip::tcp::socket socket_;
boost::asio::io_service& io_service_;
public:
explicit HttpClient(boost::asio::io_service& io_service)
: socket_(io_service),
io_service_(io_service)
{}
void uploadFile(const std::string& filename, const std::string& url) {
// 打开文件
std::ifstream file(filename, std::ios::binary);
if (!file.is_open()) {
throw std::runtime_error("Failed to open file");
}
// 获取文件大小
std::streampos fileSize(file.tellg());
file.seekg(0, std::ios_base::end);
fileSize += file.tellg();
file.seekg(0);
// 创建HTTP POST请求头
std::string boundary = "---------------------------" + std::to_string(std::hash<std::string>()("boundary"));
std::stringstream headers;
headers << "POST " << url << " HTTP/1.1\r\n";
headers << "Host: your_server_url\r\n";
headers << "Content-Type: multipart/form-data; boundary=" << boundary << "\r\n";
headers << "Content-Length: " << fileSize << "\r\n";
headers << "\r\n";
// 发送请求头
boost::array<char, 1024> sendBuffer;
boost::asio::write(socket_, boost::asio::buffer(headers.str(), headers.tellp()), net::transfer_all());
// 读取并发送文件内容
char buffer[1024];
while (file.read(buffer, sizeof(buffer))) {
boost::asio::write(socket_, boost::asio::buffer(buffer, file.gcount()));
}
boost::asio::write(socket_, boost::asio::buffer("\r\n", 2));
// 发送文件结束标识符
std::stringstream footer;
footer << "--" << boundary << "--\r\n";
boost::asio::write(socket_, boost::asio::buffer(footer.str(), footer.tellp()));
// 关闭文件
file.close();
// 等待服务器响应
// 这里通常会解析响应,但在简化示例中略过
// boost::beast::http::response response;
// readResponse(response);
}
};
int main() {
try {
auto io_service = boost::asio::io_service{};
HttpClient client(io_service);
client.uploadFile("path_to_your_file.txt", "http://your_server.com/upload_endpoint");
} catch (const std::exception& e) {
std::cerr << "Error: " << e.what() << '\n';
}
return 0;
}
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