COORD posShadow = {rc.Left+1, rc.Top+1}, posText = {rc.Left, rc.Top};
for (i=0; i<5; i++)
{
FillConsoleOutputAttribute(hOut, att0, chNum + 4, posShadow, NULL);
posShadow.Y++;
}
for (i=0;i<5;i++)
{
FillConsoleOutputAttribute(hOut, att1,chNum + 4, posText, NULL);
posText.Y++;
}
// 写文本和边框
posText.X = rc.Left + 2;
posText.Y = rc.Top + 2;
WriteConsoleOutputCharacter(hOut, str, strlen(str), posText, NULL);
DrawBox(true, rc);
SetConsoleTextAttribute(hOut, bInfo.wAttributes); // 恢复原来的属性
}
void DrawBox(bool bSingle, SMALL_RECT rc) // 函数功能:画边框
{
char chBox[6];
COORD pos;
if (bSingle)
{
chBox[0] = (char)0xda; // 左上角点
chBox[1] = (char)0xbf; // 右上角点
chBox[2] = (char)0xc0; // 左下角点
chBox[3] = (char)0xd9; // 右下角点
chBox[4] = (char)0xc4; // 水平
chBox[5] = (char)0xb3; // 坚直
}
else
{
chBox[0] = (char)0xc9; // 左上角点
chBox[1] = (char)0xbb; // 右上角点
chBox[2] = (char)0xc8; // 左下角点
chBox[3] = (char)0xbc; // 右下角点
chBox[4] = (char)0xcd; // 水平
chBox[5] = (char)0xba; // 坚直
}
// 画边框的上 下边界
for(pos.X = rc.Left+1;pos.X<rc.Right-1;pos.X++)
{
pos.Y = rc.Top;
// 画上边界
WriteConsoleOutputCharacter(hOut, &chBox[4], 1, pos, NULL);
// 画左上角
if(pos.X == rc.Left+1)
{
pos.X--;
WriteConsoleOutputCharacter(hOut, &chBox[0],1, pos, NULL);