《Java Swing GUI编程基础教程:窗口界面、事件驱动和布局管理》

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Chapter 1 of the textbook covers the topic of Window Interfaces using Swing Objects in Java programming. The chapter starts with an introduction to event-driven programming and Graphical User Interfaces (GUIs). It emphasizes the importance of Swing Objects in creating interactive and user-friendly applications. The section on Swing Basics and a Simple Demo Program provides a foundational understanding of the Swing library and demonstrates a basic program to illustrate its usage. This includes an overview of Layout Managers, which are used to organize the components within a GUI window. The chapter delves into the usage of Buttons and Action Listeners to create interactive elements within the GUI, allowing for user input and interaction. Furthermore, the chapter explores the concept of Container Classes, which are used to hold and manage other GUI components. It also highlights the importance of Text I/O for GUIs, emphasizing the handling of user input and output within the graphical interface. Additionally, the chapter introduces Swing as a special library of classes that allows Java programs to have a windowing interface. It is explained as being a part of the larger collection called Java Foundation Classes (JFC), and an improved version of the older Abstract Window Toolkit (AWT). It is also emphasized that Swing is a standard part of all versions of Java 2 (JDK 1.2) GUIs. In conclusion, Chapter 1 provides a comprehensive introduction to Window Interfaces using Swing Objects in Java programming. It covers the essential elements of Swing, including event-driven programming, GUI basics, layout management, and interactive components. It also highlights the significance of Swing as a standard part of Java programming for creating user-friendly and interactive applications with graphical interfaces.