and Daxter or Super Mario 64. It allows the player to control the camera with the right analog stick, and seamlessly transition between being directly behind the character and being able to look around freely.
The script works by using input from the right analog stick to rotate the camera around the player character. It also incorporates collision detection so that the camera doesn't clip through walls or other objects in the scene.
In addition to the basic camera control, the script also allows for smooth transitions between different camera states. For example, when the player moves the right analog stick to the right, the camera smoothly transitions from being directly behind the character to being in a free-look mode where the player can look around in all directions.
The script also includes the ability to zoom the camera in and out, allowing for a closer or more distant view of the character and the game world.
Overall, the WOW视角控制1 script provides a versatile and user-friendly camera control system for Unity3D games. Its seamless transitions, collision detection, and zoom functionality make it a powerful tool for creating immersive and dynamic gameplay experiences. Whether it's for a platformer like Jak and Daxter or a 3D platformer like Super Mario 64, this script is a valuable addition to any Unity3D developer's toolkit.