iPhone X点云实时流式传输至Unity VFX Graph演示

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资源摘要信息:"record3d_unity_demo:iPhone X-> Unity VFX Graph演示(实时点云流)" 知识点概述: 1. Unity VFX Graph:Unity VFX Graph是Unity 2019中的一个新功能,它提供了一个可视化和程序化的方法来创建复杂的视觉效果。通过节点和线的可视化界面,开发者可以轻松地实现粒子效果、流体动力学和其他视觉效果。 2. 点云流式传输:点云流式传输是一种技术,它允许从一个设备实时传输3D扫描数据到另一个设备。这种技术在增强现实(AR)和虚拟现实(VR)中尤为重要,因为它可以实时地捕捉和映射现实世界。 3. iPhone X 和 iPad:iPhone X和iPad具有TrueDepth摄像头(FaceID),这种摄像头能够捕捉深度信息,从而可以生成点云数据。这些设备可以通过Record3D应用捕捉并实时传输点云数据。 4. Record3D:Record3D是一款可以在iOS设备上运行的应用,它能够捕捉和实时传输点云数据。这款应用的演示说明了如何将iPhone X或iPad上的点云流式传输到Unity VFX Graph中。 5. Unity 2019.4.11f1:这是Unity的一个版本,已经被优化以支持本演示。开发者需要使用这个或更高版本的Unity来运行此演示。 6. LiDAR:LiDAR是一种远程感应技术,它通过测量反射回来的光的光时间来测量物体的距离。这项技术已经被引入到本演示中,以进一步提升点云数据的精确度。 7. TrueDepth摄像头:TrueDepth摄像头是iPhone X和部分iPad设备上的一种摄像头,它能够捕捉深度信息,用于Face ID面部解锁和其他功能。在本演示中,TrueDepth摄像头用于捕捉点云数据。 8. iTune:尽管iTune并不是本演示的一部分,但开发者需要确保已安装iTune,因为iOS设备中的Record3D应用数据需要通过iTune同步到电脑上的Unity环境中。 9. C#:C#是一种高级编程语言,它是Unity的主要编程语言。本演示很可能涉及到C#编程来实现点云数据的实时传输和处理。 10. Unity插件:如果本演示项目受到更广泛的关注,开发者可能会将其开发为Unity插件。这将使得其他Unity开发者也能够使用这个功能,而无需深入理解其背后的复杂技术细节。 总结: 该演示项目展示了如何将具有TrueDepth摄像头的iPhone或iPad上的点云数据实时流式传输到Unity VFX Graph中,从而实现复杂的视觉效果。这个过程涉及到最新的Unity VFX Graph技术、点云流式传输技术以及iPhone X和iPad上的TrueDepth摄像头。通过使用Record3D应用,开发者可以捕捉深度信息并实时传输到Unity中,而C#则是实现这一过程的编程语言。这个项目还可能发展成为Unity插件,以便于其他开发者使用。

Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.3f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\32.0.0\package.xml. Probably the SDK is read-only Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.3f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.3f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-31\package.xml. Probably the SDK is read-only Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.3f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-32\package.xml. Probably the SDK is read-only Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.3f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only > Task :launcher:preBuild UP-TO-DATE > Task :unityLibrary:preBuild UP-TO-DATE > Task :launcher:preReleaseBuild UP-TO-DATE > Task :unityLibrary:preReleaseBuild UP-TO-DATE > Task :unityLibrary:compileReleaseAidl NO-SOURCE > Task :launcher:generateReleaseBuildConfig > Task :launcher:compileReleaseAidl NO-SOURCE > Task :launcher:javaPreCompileRelease > Task :launcher:generateReleaseResValues > Task :launcher:createReleaseCompatibleScreenManifests > Task :launcher:extractDeepLinksRelease > Task :launcher:extractProguardFiles > Task :launcher:mergeReleaseJniLibFolders > Task :unityLibrary:mergeReleaseJniLibFolders > Task :unityLibrary:compileReleaseRenderscript NO-SOURCE > Task :unityLibrary:generateReleaseBuildConfig > Task :unityLibrary:generateReleaseResValues > Task :unityLibrary:generateReleaseResources > Task :unityLibrary:packageReleaseResources > Task :unityLibrary:parseReleaseLocalResources > Task :unityLibrary:javaPreCompileRelease > Task :unityLibrary:mergeReleaseShaders > Task :unityLibrary:compileReleaseShaders NO-SOURCE > Task :unityLibrary:generateReleaseAssets UP-TO-DATE > Task :unityLibrary:processReleaseManifest > Task :unityLibrary:mergeReleaseNativeLibs > Task :unityLibrary:packageReleaseAssets > Task :unityLibrary:stripReleaseDebugSymbols > Task :unityLibrary:packageReleaseRenderscript NO-SOURCE > Task :unityLibrary:prepareLintJarForPublish > Task :unityLibrary:prepareReleaseArtProfile > Task :unityLibrary:processReleaseJavaRes > Task :unityLibrary:extractDeepLinksRelease > Task :unityLibrary:writeReleaseAarMetadata > Task :unityLibrary:compileReleaseLibraryResources > Task :unityLibrary:writeReleaseLintModelMetadata > Task :unityLibrary:bundleLibResRelease > Task :unityLibrary:mergeReleaseJavaResource > Task :unityLibrary:copyReleaseJniLibsProjectAndLocalJars > Task :unityLibrary:copyReleaseJniLibsProjectOnly > Task :launcher:compileReleaseRenderscript NO-SOURCE > Task :launcher:generateReleaseResources > Task :launcher:checkReleaseAarMetadata > Task :unityLibrary:generateReleaseRFile > Task :unityLibrary:extractReleaseAnnotations > Task :unityLibrary:compileReleaseJavaWithJavac > Task :unityLibrary:mergeReleaseGeneratedProguardFiles > Task :unityLibrary:mergeReleaseConsumerProguardFiles > Task :unityLibrary:syncReleaseLibJars > Task :unityLibrary:bundleReleaseLocalLintAar > Task :unityLibrary:bundleLibRuntimeToJarRelease > Task :unityLibrary:bundleLibCompileToJarRelease > Task :unityLibrary:createFullJarRelease > Task :launcher:processReleaseMainManifest FAILED See http://g.co/androidstudio/manifest-merger for more information about the manifest merger. > Task :launcher:mergeReleaseResources 42 actionable tasks: 42 executed UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

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