UE4 C++脚本实战指南(2016版)

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"Unreal Engine 4 Scripting with C++ Cookbook" 是一本专门针对Unreal Engine 4游戏开发者的实用指南,发布于2016年10月,以其清晰的彩色插图和易于理解的内容而著称。这本书由William Sherif和Stephen Whittle合著,旨在帮助读者充分利用Unreal Engine 4的强大功能,通过C++脚本来增强游戏的可定制性和性能。 该书的核心内容围绕如何在Unreal Engine 4中高效地编写C++代码,涵盖了从基础脚本编程到高级技术的广泛领域。它不仅介绍了C++在Unreal Engine中的应用,还深入讲解了如何利用蓝图系统与C++交互,以及如何利用C++进行高效的性能优化,如内存管理、多线程编程和图形渲染优化等。 作者们在书中强调了实践性,提供了大量的实例和实战项目,让读者能够在实际开发环境中掌握所学知识。此外,书中还包括对Unreal Engine 4新特性和API的深度解析,确保读者紧跟引擎的最新发展。 值得注意的是,尽管出版时是2016年,但Unreal Engine 4和C++的发展并未停滞,书中的一些基础知识和技术依然适用,但可能部分高级特性已经有所更新。读者在阅读时,可以根据实际情况结合官方文档和社区资源,以获得最新的开发指南。 版权方面,此书受到严格保护,未经Packt Publishing事先书面许可,不得复制、存储或以任何形式传播书中的任何内容。尽管作者和出版商已尽最大努力保证信息的准确性,但书中提供的所有内容均不附带任何形式的保证,无论是明示还是暗示的。 总体来说,"Unreal Engine 4 Scripting with C++ Cookbook"是一本不可或缺的工具书,对于想要提升Unreal Engine 4开发技能,特别是使用C++进行脚本编程的专业开发者或学习者来说,它提供了丰富的实践经验和深入的技术知识。
2016-10-27 上传
Unreal Engine 4 Scripting with C++ Cookbook 2016 | ISBN-10: 1785885545 | 431 pages | PDF | 7 MB Key Features A straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied to solve real-world problems Book Description Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. What you will learn Build function libraries (Blueprints) containing reusable code to reduce upkeep Move low-level functions from Blueprint into C++ to improve performance Abstract away complex implementation details to simplify designer workflows Incorporate existing libraries into your game to add extra functionality such as hardware integration Implement AI tasks and behaviors in Blueprints and C++ Generate data to control the appearance and content of UI elements