"Gamemaker练习:创建、编辑精灵和对象,设置尺寸,添加代码"

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en you want to create a new image 4 and set the dimensions to 32x325. Next, double click on the image to open it and make the necessary edits. Once you are satisfied with the image, press the check button and then press OK. After creating and editing the sprite, the next step is to create a new object. Click to choose a sprite for the object, and then add an event. Choose the "step" event, and then select it again to proceed. In the actions pane, click and drag the code icon to insert the necessary code for the object. Copy the code and then press the check button followed by OK. The next step is to create a new sprite and edit it as needed. Click on the sprite where you want to create a new image and set the dimensions to the desired size. Double click on the image to open it, make the necessary modifications, and then press check and OK to confirm the changes. In summary, this exercise in Gamemaker involves creating and editing sprites and objects, as well as adding events and inserting code to define the behavior of the objects in a game. It is a fundamental exercise that familiarizes users with the basic functions and operations within the Gamemaker software, laying the groundwork for more complex game development in the future. By following the provided steps and mastering the techniques of sprite and object creation, users can begin to explore the full potential of Gamemaker for game development.