Cocos2D3.0入门:构建你的首个iPhone2D游戏

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"这篇教程介绍了如何使用Cocos2D3.0这个2D游戏开发框架来构建简单的iPhone游戏。Cocos2D3.0是Cocos2D系列的最新版本,被广泛用于iOS平台上的游戏开发,包括许多AppStore排行榜前列的游戏。该框架提供强大的精灵支持、集成的Chipmunk2D物理引擎、OpenAL声音库以及丰富的特效功能。教程适合既有Cocos2D2.0基础的新手,也适合想要学习物理引擎应用的开发者。" 在教程中,你将学习到如何从零开始创建一个2D游戏,并了解Cocos2D3.0相对于其他框架,如Apple的SpriteKit的优势和劣势。Cocos2D3.0的一大亮点在于其跨平台能力,允许开发者用同一份代码在iOS和Android之间进行部署。此外,它还允许开发者深入代码层面,自定义OpenGL效果,且作为开源项目,源码可供学习和定制。 然而,Cocos2D3.0并非内置于Xcode,需要额外下载安装,且目前没有内置的纹理和粒子编辑器,但存在许多优秀的第三方工具来弥补这些不足。Cocos2D拥有庞大的开发者社区,提供了丰富的教程、书籍和示例项目,便于开发者学习和解决问题。 安装Cocos2D3.0的过程非常简单,只需下载安装器并按照指示操作,安装器会自动配置Xcode中的Cocos2D模板,为新项目的创建做好准备。 在实际教程中,你将逐步学习如何设置项目、创建场景、添加精灵、运用物理引擎创建动态效果,以及处理用户交互等核心概念。通过实践,你将掌握Cocos2D3.0的基本用法,为开发自己的游戏打下坚实的基础。如果你已经熟悉Cocos2D2.0,教程中关于物理引擎的应用将是你学习的新内容,有助于提升游戏的互动性和趣味性。 Cocos2D3.0是一个强大而灵活的2D游戏开发工具,无论你是新手还是有一定经验的开发者,都能从中找到适合自己的学习路径,实现游戏开发的梦想。
2015-04-13 上传
Harness the power of Cocos2D to create your own stunning and engaging games for iOS Overview Find practical solutions to many real-world game development problems Create games from start to finish by writing code and following detailed step-by-step instructions Full of illustrations and diagrams, practical examples, and tips for deeper understanding of game development in Cocos2D for iPhone In Detail Cocos2D-iPhone (Cocos2D-Swift) is a robust yet simple-touse 2D game framework for iPhone. If you are just starting with game programming, Cocos2D will enable you to make your first game in no time. Even if you are a seasoned game developer, you will still be able to benefit from what Cocos2D offers. This book will set you on the fast-track to game development with Cocos2D for iPhone. You will start by reviewing the basic classes and hierarchy, dive deep into animations and game flow, and finish by creating a complete game with UI using some advanced techniques. You will begin the book with an empty Cocos2D project and build on it until you end up with a complete game. The book will teach you how to work on game logic, handling user input, controlling the character, and playing audio. Later, in the final part of the book, we'll have a working game on our hands, and we'll see how we can improve the game further What you will learn from this book Install Cocos2D and create projects using Cocos2D Xcode templates Understand the Cocos2D architecture and its main classes Render images and text, move and animate them Control your game using touches and a gyroscope Create a user interface and navigate between game screens Use the physics engine to apply forces and detect collisions Add sounds and music and change playback properties Integrate your game with Game Center and make In-App purchases Approach This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. Table of Contents Chapter 1. All About Cocos2D Chapter 2. Hello Cocos2D Chapter 3. Cocos2D – Under the Hood Chapter 4. Rendering Sprites Chapter 5. Starting the Action Chapter 6. Rendering Text Chapter 7. Animations and Particle Systems Chapter 8. Adding Sound Effects and Music Chapter 9. User Interface and Navigation Chapter 10. Physics Chapter 11. Working with Tile Maps