C语言编程基础教程

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"这是一本关于C语言编程的初级入门教程,主要面向英语读者。书中由浅入深地介绍了C语言的基本概念和编程技巧,包括变量、表达式、控制流、函数等核心概念,适合初学者学习使用。" 在《C程序学习》这本书中,作者以易于理解的方式引导读者进入C语言的世界。首先,书中的“Preface”部分可能对作者的编写意图和书籍适用人群进行了简要介绍,为后续的学习奠定了基础。 第一章“一个教程式的介绍”是入门阶段的关键,它涵盖了以下几个方面: 1.1 “Getting Started”引导读者如何开始编写C程序,包括环境设置和基本的编程流程。 1.2 阐述了“变量和算术表达式”,这是理解任何编程语言的基础,讲解了变量的声明、赋值以及基本的算术运算。 1.3 “The for statement”介绍了C语言中常用的循环结构for循环,它是程序控制流程中的重要工具。 1.4 “Symbolic Constants”解释了符号常量的使用,它们在程序中提供了一种定义不可变值的方式。 1.5 “Character Input and Output”这部分涉及字符输入和输出,包括简单的文件复制、字符计数、行计数和单词计数的示例,这些都是基本的I/O操作。 1.6 “Arrays”介绍了数组的概念,如何声明和操作数组。 1.7 “Functions”讲解了函数的定义和调用,以及函数在代码组织中的作用。 1.8 “Arguments - Call by Value”讨论了函数参数传递机制,即按值传递。 1.9 “Character Arrays”进一步深入到字符数组,也就是字符串的处理。 1.10 “External Variables and Scope”提到了外部变量和作用域的概念,这对于理解变量在程序中的可见性和生命周期至关重要。 第二章“类型、运算符和表达式”深入到C语言的语法细节: 2.1 “Variable Names”讨论了变量命名规则和约定。 2.2 “Data Types and Sizes”介绍了C语言的数据类型及其存储大小。 2.3 “Constants”涵盖了常量的使用,包括整型、浮点型和字符型常量。 2.4 “Declarations”讲解了变量和数据类型的声明。 2.5 “Arithmetic Operators”列出了算术运算符,如加减乘除和取模。 2.6 “Relational and Logical Operators”介绍了关系和逻辑运算符,用于比较和逻辑判断。 2.7 “Type Conversions”讨论了类型转换,当不同数据类型之间进行运算时会发生的情况。 2.8 “Increment and Decrement Operators”解释了自增和自减运算符的用法。 2.9 “Bitwise Operators”涵盖了位操作符,适用于底层的位级操作。 2.10 “Assignment Operators and Expressions”讨论了赋值运算符及其在表达式中的应用。 2.11 “Conditional Expressions”介绍了条件表达式,如三元运算符。 2.12 “Precedence and Order of Evaluation”讲解了运算符的优先级和求值顺序,这对于正确理解表达式至关重要。 第三章“控制流”关注程序的执行路径: 3.1 “Statements and Blocks”解释了语句和代码块的概念,如何组织代码。 3.2 “If-Else”介绍了条件语句if和else,用于执行基于条件的代码分支。 3.3 “Else-If”讲述了else-if的使用,增加了条件判断的灵活性。 3.4 “Switch”讲解了switch语句,提供了多分支选择的另一种方式。 3.5 “Loops - While and For”介绍了while和for循环,用于重复执行某段代码。 3.6 “Loops - Do-While”提到了do-while循环,其特点是先执行后判断。 3.7 “Break and Continue”讨论了在循环中跳出和跳过当前迭代的语句。 3.8 “Goto and labels”虽然在结构化编程中不推荐,但仍然介绍了goto语句及其在跳转控制中的使用。 第四章“Functions”和后续章节可能会继续深入探讨更高级的主题,如指针、内存管理、结构体、文件操作等,这些是C语言的重要组成部分,也是进阶学习的关键。 《C程序学习》是一本全面覆盖C语言基础知识的教材,通过实例和清晰的解释,帮助初学者逐步掌握编程技能。

(a) Consider the case of a European Vanilla Call option which is path independent. Examine the convergence of the Monte Carlo Method using the programme given in ‘MC Call.m’. How does the error vary with the number of paths nP aths? The current time is t = 0 and the Expiry date of the option is t = T = 0.5. Suppose that the current value of the underlying asset is S(t = 0) = 100 and the Exercise price is E = 100, with a risk free interest rate of r = 0.04 and a volatility of σ = 0.5. (b) Now repeat part (a) above but assume that the volatility is σ = 0.05. Does the change in the volatility σ influence the convergence of the Monte Carlo Method? (c) Now repeat part (a) but instead of taking one big step from t = 0 to t = T divide the interval into nSteps discrete time steps by using the programme given in ‘MC Call Small Steps.m’. Confirm that for path independent options, the value of nP aths determines the rate of convergence and that the value of nSteps can be set to 1. (d) Now let us consider path dependent options. The programme given in ‘MC Call Small Steps.m’ is the obvious starting point here. We assume that the current time is t = 0 and the expiry date of the option is t = T = 0.5. The current value of the underlying asset is S(t = 0) = 100 and the risk free interest rate is r = 0.05 and the volatility is σ = 0.3. (i) Use the Monte Carlo Method to estimate the value of an Arithematic Average Asian Strike Call option with Payoff given by max(S(T) − S, ¯ 0). (ii) Use the Monte Carlo Method to estimate the value of an Up and Out Call option with Exercise Price E = 100 and a barrier X = 150. (iii) Comment on the the rate of convergence for part (i) and (ii) above with respect to the parameters nP aths and nP aths使用matlab编程

2023-06-11 上传

The programme should have the following features: ● A menu including Open and Exit where Open starts a JFileChooser to select the file with the questions inside and Exit ends the programme. ● Once a file is loaded, the GUI should display one question and its answers at a time. ● The user should be able to select an answer and they should be informed if they were correct or not. ● The user should be made aware of the number of correctly answered and the total number of questions answered. ● The user should only be able to proceed to the next question once they answered the current one. ● Once all questions have been answered, the user should be informed of their overall score and that the game has finished. The Open menu item should now be enabled to start a new quiz. Optionally, you can add a restart menu item to redo the current quiz. Concrete sub-tasks: a) define a class called Question to hold a single question, i.e. the text, the possible answers, and the correct answer index; (0.25P) b) write a method to select a file via a JFileChooser and to read all the questions from that file into an array/list of Question objects (assume that file has the structure mentioned above); (0.25P) c) design and implement a GUI with the components mentioned above: A menu, ability to display the question and answers, ability to select an answer, show the outcome and score, and proceed to the next question. (Appropriate layout: 1P, Class extends JFrame: 0.25P, Class follows OOP principles: 0.25P, Global set-up in main method: 0.25P)1 d) write a method to display a question on the GUI you designed; (0.25P) e) implement an actionPerformed method to respond to user interactions with the GUI. Make sure to enable and disable interactive components as required, e.g. the user should not be able to skip to the next question without selecting an answer first and they should not be able to load a new quiz before finishing the current one;

2023-05-29 上传