using UnityEngine;
using System.Collections; public class Menu : MonoBehaviour {
public AudioSource swordland;
public AudioSource menu;
public MovieTexture movTexture;
public GameObject BG;
void Start () {
renderer.material.mainTexture = movTexture;
movTexture.loop = false;
movTexture.Play ();
BG.renderer.enabled = false;
swordland.Play();
}
void Update(){ }
void OnGUI(){
if(!movTexture.isPlaying||(GUI.Button(new Rect(Screen.width - 100, Screen.height - 40,75,20)," Skip "))||Input.GetKeyDown(KeyCode.Escape))
{
BG.renderer.enabled = true;
movTexture.Stop();
swordland.Stop();
if (!menu.isPlaying){
menu.Play();}
if(GUI.Button(new Rect(Screen.width - Screen.width/2-50, Screen.height - 120,100,20)," Log in ")){
//showCa( ! showca1 ) ;
}
if(GUI.Button(new Rect(Screen.width - Screen.width/2-50, Screen.height - 90,100,20),"Item ")){
}