学习Processing:动画图形编程入门

需积分: 9 1 下载量 68 浏览量 更新于2024-07-18 收藏 7.73MB PDF 举报
"Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction" Processing 是一个开源编程语言和环境,特别设计用于简化数字艺术、视觉效果和数据可视化的创建,尤其是动画图形和图片的制作。它基于Java语言,但提供了一个更加简洁和面向艺术家、设计师的接口。这本书"Learning Processing"由Daniel Shiffman撰写,是为初学者准备的一本指南,旨在教授编程基础,特别是在图像处理、动画和交互设计方面的知识。 在Processing中,你可以创建各种各样的2D和3D图形,包括线性和曲线形状、色彩丰富的图像以及复杂的动态系统。通过Processing,用户能够探索编程的概念,如变量、条件语句、循环、函数,并将其应用于实际的视觉项目。Processing还支持事件驱动编程,使用户可以响应用户的输入,例如鼠标点击或键盘按键,从而实现交互性。 书中的内容可能涵盖了以下几个方面: 1. **基本概念**:介绍Processing环境的设置,以及如何编写第一个"Hello, World!"程序。讲解基本的数据类型,如整数、浮点数和字符串,以及变量的声明和赋值。 2. **绘图和几何**:介绍如何在画布上绘制点、线、矩形、圆形等基本图形,以及如何使用坐标系统和颜色模式来控制图形的外观。 3. **条件和循环**:解释如何使用if语句和switch语句进行条件判断,以及for和while循环的使用,这些是创建动态图形的基础。 4. **函数和对象**:介绍如何定义自定义函数,以及如何使用Processing内置的函数,如draw()和setup()。此外,还会涉及面向对象编程的概念,如类和对象的创建。 5. **动画与时间**:讨论如何利用时间变量来创建连续的动画效果,比如帧率控制和时间序列动画。 6. **交互性**:讲解如何让程序响应用户输入,如鼠标和键盘事件,以及如何使用键盘和鼠标的状态来改变图形的属性。 7. **高级主题**:可能包括3D图形渲染、纹理映射、粒子系统、物理模拟,以及如何将Processing与其他库和框架集成,如OpenCV用于计算机视觉,或者WebGL用于在浏览器中展示3D图形。 8. **数据可视化**:如何将数据集转换为可视化图形,如柱状图、折线图,以及更复杂的可视化形式,如热力图和散点图。 通过"Learning Processing",读者不仅可以学习到编程的基本技能,还能掌握如何将这些技能应用于创作独特的艺术作品和交互式应用程序。这是一本理想的入门书籍,适合对编程和视觉艺术感兴趣的初学者。
2018-06-19 上传
Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction 2nd Edition pdf Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve