Ogre 3D 1.7入门指南:从零开始创建实时3D应用

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《Ogre 3D 1.7入门指南 - 2010》是一本专为初学者设计的教程,由Felix Kerger撰写,由Packt Publishing出版。本书的目标是指导读者如何从零开始创建实时3D应用,利用Ogre 3D 1.7这款强大的游戏开发引擎。Ogre 3D是一款广泛应用于图形渲染、游戏开发和虚拟现实的开源软件,1.7版本在当时具有较高的实用性和性能。 该指南涵盖了Ogre 3D的基础知识,包括设置环境、场景构建、几何体管理、纹理和材质处理、光照和阴影技术、动画系统以及相机控制等内容。作者通过清晰的步骤和实例,帮助读者逐步掌握如何编写代码来实现各种3D效果,无论是角色建模、环境设计还是交互界面的创建,都有详尽的指导。 版权方面,此书受到严格保护,未经Packt Publishing事先书面许可,禁止任何形式的复制、存储或传输,除非用于批评性文章或评论中的短篇引用。尽管作者和出版社已经尽力确保所有信息的准确性,但书中提供的内容并不保证无误,且不承担因本书引起的直接或间接损失的责任。 《Ogre 3D 1.7入门指南》于2010年11月首次出版,生产参考号为1191110,体现了当时的最新技术和最佳实践。通过阅读这本书,初学者不仅能够快速上手Ogre 3D,还能了解到那个时代的3D开发趋势和工具使用技巧,对于想要进入游戏开发或图形编程领域的读者来说,这是一份宝贵的资源。随着技术的发展,虽然Ogre 3D可能已被更现代的引擎所替代,但这本书作为历史资料和学习基础知识的基石,依然具有其价值。
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Want to make your own 3D applications, simulations, and games?, OGRE 3D, an open source Object-Oriented 3D Graphics Rendering Engine written in C++, which can be utilized to create a variety of 3D applications and is commonly used in game creation, can help you to do so!, OGRE 3D 1.7 Beginner's Guide, based on the latest version 1.7, makes it super easy for you to make your own monsters, spaceship shooters, weapons, enemies, and more!, OGRE 3D 1.7 Beginner's Guide will teach you to develop 3D applications that are exciting and interesting and if used correctly can result in stunning games and simulations. You will start from the very beginning and then work your way up to complex scenes and stunning effects., In this book you will start with how to download and configure OGRE 3D, then create your first example scene. With the help of this sample scene, you will be introduced to several related topics each of which will be explained through several other examples and by do-it-yourself tasks., After each example there is a section that explains the theory behind the technique used for deeper understanding. You will also use what you learned in one example in another example and repeat each technique several times while learning new ones at the same time to strengthen the topics learned. Within no time you will master the art of game creation. Imagine how great you will feel when all your friends are playing the great-looking games you've created with OGRE 3D and this book., A step-by-step guide for beginners, filled with examples and simple do-it-yourself exercises, What you will learn from this book :, Learn the basics of OGRE 3D, Understand the scene graph, Develop 3D scenes with OGRE 3D, Create complex scenes, Write your own shaders and add them to scenes, Add lights and shadows, Add compositors to 3D scene for post-processing effects, Learn more about user control and animation, Extend OGRE 3D with plugins, Approach, This book is an example-driven introduction to OGRE 3D. Each example shows some new features and you learn step-by-step to create complex scenes with different effects using OGRE 3D. After several examples discussing one topic there is a do-it-yourself part where you will be challenged to solve problems on your own., Who this book is written for, If you have ever wanted to develop 3D applications with OGRE 3D, this example-driven book will enable you to do so. Understanding of C++ is needed to follow the examples in the book.