类似于俄罗斯方块类型的python类型游戏即可
时间: 2023-07-25 13:45:47 浏览: 48
好的,那我们就来编写一个简单的俄罗斯方块游戏吧。以下是代码:
```python
import pygame
import random
# 初始化 Pygame
pygame.init()
# 设置窗口大小
WINDOW_WIDTH = 400
WINDOW_HEIGHT = 600
WINDOW_SIZE = (WINDOW_WIDTH, WINDOW_HEIGHT)
# 设置游戏界面的大小
PLAYING_WIDTH = 300
PLAYING_HEIGHT = 600
PLAYING_SIZE = (PLAYING_WIDTH, PLAYING_HEIGHT)
# 设置颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GRAY = (128, 128, 128)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# 创建游戏窗口
screen = pygame.display.set_mode(WINDOW_SIZE)
pygame.display.set_caption("俄罗斯方块游戏")
# 创建游戏区域
playing_area = pygame.Surface(PLAYING_SIZE)
playing_area.fill(WHITE)
# 定义方块大小和形状
BLOCK_SIZE = 30
BLOCK_SHAPES = [
[[1, 1, 1], [0, 1, 0]],
[[0, 2, 2], [2, 2, 0]],
[[3, 3, 0], [0, 3, 3]],
[[4, 0, 0], [4, 4, 4]],
[[0, 0, 5], [5, 5, 5]],
[[0, 6, 0, 0], [0, 6, 6, 6]],
[[7, 7], [7, 7]]
]
# 定义方块的颜色
BLOCK_COLORS = [
RED,
GREEN,
BLUE,
GRAY,
BLACK,
RED,
GREEN,
BLUE,
GRAY,
BLACK
]
# 定义游戏方块对象
class Block():
def __init__(self, x, y, shape, color):
self.x = x
self.y = y
self.shape = shape
self.color = color
def draw(self):
for i in range(len(self.shape)):
for j in range(len(self.shape[i])):
if self.shape[i][j] > 0:
pygame.draw.rect(playing_area, self.color, (self.x + j * BLOCK_SIZE, self.y + i * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE), 0)
def move_down(self):
self.y += BLOCK_SIZE
def move_left(self):
self.x -= BLOCK_SIZE
def move_right(self):
self.x += BLOCK_SIZE
def rotate(self):
new_shape = []
for i in range(len(self.shape[0])):
new_row = []
for j in range(len(self.shape)):
new_row.append(self.shape[len(self.shape) - j - 1][i])
new_shape.append(new_row)
self.shape = new_shape
def get_bottom(self):
return self.y + len(self.shape) * BLOCK_SIZE
def get_right(self):
return self.x + len(self.shape[0]) * BLOCK_SIZE
# 定义游戏状态
GAME_READY = 0
GAME_RUNNING = 1
GAME_OVER = 2
# 定义游戏对象
class Game():
def __init__(self):
self.score = 0
self.level = 1
self.state = GAME_READY
self.current_block = None
self.next_block = None
self.blocks = []
self.lines = []
def start(self):
self.score = 0
self.level = 1
self.state = GAME_RUNNING
self.current_block = self.create_block()
self.next_block = self.create_block()
def create_block(self):
shape = random.choice(BLOCK_SHAPES)
color = random.choice(BLOCK_COLORS)
x = PLAYING_WIDTH / 2 - len(shape[0]) * BLOCK_SIZE / 2
y = 0 - len(shape) * BLOCK_SIZE
return Block(x, y, shape, color)
def update(self):
if self.state == GAME_RUNNING:
if self.current_block is None:
self.current_block = self.create_block()
self.next_block = self.create_block()
else:
if self.current_block.get_bottom() >= PLAYING_HEIGHT:
self.blocks.append(self.current_block)
self.remove_lines()
self.current_block = self.next_block
self.next_block = self.create_block()
elif self.check_collision(self.current_block, 0, BLOCK_SIZE):
self.blocks.append(self.current_block)
self.remove_lines()
self.current_block = self.next_block
self.next_block = self.create_block()
else:
self.current_block.move_down()
def check_collision(self, block, dx, dy):
for b in self.blocks:
if b != block:
if block.x + dx < b.get_right() and block.x + len(block.shape[0]) * BLOCK_SIZE + dx > b.x and block.y + dy < b.get_bottom() and block.y + len(block.shape) * BLOCK_SIZE + dy > b.y:
return True
if block.x + dx < 0 or block.x + len(block.shape[0]) * BLOCK_SIZE + dx > PLAYING_WIDTH:
return True
if block.y + len(block.shape) * BLOCK_SIZE + dy > PLAYING_HEIGHT:
return True
return False
def remove_lines(self):
rows = []
for i in range(PLAYING_HEIGHT // BLOCK_SIZE):
row = []
for b in self.blocks:
if b.y // BLOCK_SIZE == i:
row.append(b)
if len(row) == PLAYING_WIDTH // BLOCK_SIZE:
rows.append(i)
if len(rows) > 0:
self.score += len(rows) * 100
self.lines += rows
for b in self.blocks[:]:
if b.y // BLOCK_SIZE in rows:
self.blocks.remove(b)
else:
for r in rows:
if b.y // BLOCK_SIZE < r:
b.move_down()
def draw(self):
playing_area.fill(WHITE)
for b in self.blocks:
b.draw()
if self.current_block is not None:
self.current_block.draw()
font = pygame.font.SysFont("arial", 20)
score_text = font.render("Score: " + str(self.score), True, BLACK)
level_text = font.render("Level: " + str(self.level), True, BLACK)
playing_area.blit(score_text, (10, 10))
playing_area.blit(level_text, (10, 35))
screen.blit(playing_area, (50, 50))
# 创建游戏对象
game = Game()
# 游戏循环
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT and game.current_block is not None and not game.check_collision(game.current_block, -BLOCK_SIZE, 0):
game.current_block.move_left()
elif event.key == pygame.K_RIGHT and game.current_block is not None and not game.check_collision(game.current_block, BLOCK_SIZE, 0):
game.current_block.move_right()
elif event.key == pygame.K_DOWN and game.current_block is not None and not game.check_collision(game.current_block, 0, BLOCK_SIZE):
game.current_block.move_down()
game.score += 1
elif event.key == pygame.K_UP and game.current_block is not None:
game.current_block.rotate()
elif event.key == pygame.K_SPACE and game.state == GAME_OVER:
game.start()
elif event.type == pygame.USEREVENT:
game.update()
# 设置游戏帧率
pygame.time.set_timer(pygame.USEREVENT, 500 // game.level)
# 更新游戏状态
game.update()
# 绘制游戏画面
game.draw()
# 判断游戏是否结束
if game.state == GAME_OVER:
font = pygame.font.SysFont("arial", 50)
game_over_text = font.render("Game Over", True, RED)
playing_area.blit(game_over_text, (PLAYING_WIDTH / 2 - game_over_text.get_width() / 2, PLAYING_HEIGHT / 2 - game_over_text.get_height() / 2))
font = pygame.font.SysFont("arial", 20)
restart_text = font.render("Press Space to Restart", True, BLACK)
playing_area.blit(restart_text, (PLAYING_WIDTH / 2 - restart_text.get_width() / 2, PLAYING_HEIGHT / 2 + game_over_text.get_height() / 2 + 10))
# 更新屏幕显示
pygame.display.update()
# 判断游戏是否结束
if game.current_block is not None and game.check_collision(game.current_block, 0, BLOCK_SIZE):
game.state = GAME_OVER
```
这是一个简单的俄罗斯方块游戏,您可以运行它并尝试一下。在游戏中,您可以使用方向键控制方块的移动和旋转,尽量让方块落到底部并消去整行。如果方块堆积到了顶部,则游戏结束。
相关推荐
![zip](https://img-home.csdnimg.cn/images/20210720083736.png)
![zip](https://img-home.csdnimg.cn/images/20210720083736.png)
![pdf](https://img-home.csdnimg.cn/images/20210720083512.png)
![-](https://csdnimg.cn/download_wenku/file_type_column_c1.png)
![-](https://csdnimg.cn/download_wenku/file_type_column_c1.png)
![-](https://csdnimg.cn/download_wenku/file_type_column_c1.png)
![-](https://csdnimg.cn/download_wenku/file_type_column_c1.png)
![-](https://csdnimg.cn/download_wenku/file_type_column_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)