使用lua语言生成一个消消乐玩法的程序,具体需求:1.棋盘是7*7, 2.图案由四种。 3.初始图案填满棋盘,并且不能出现相邻3个一样图案的情况,即初始无法相除。4.一共只有30步。5.图案只能上下左右移动。6.消除后图案自由下落。7.每消除一个图案获得1积分
时间: 2024-05-14 10:16:10 浏览: 11
以下是使用Lua语言实现消消乐游戏的代码,具体实现方式为命令行界面,需要在终端上运行。
```lua
-- 初始化棋盘,填充随机的图案
local board = {}
local patterns = {"A", "B", "C", "D"}
math.randomseed(os.time())
for i = 1, 7 do
board[i] = {}
for j = 1, 7 do
local pattern
repeat
pattern = patterns[math.random(1, 4)]
until not ((i > 2 and board[i - 2][j] == pattern and board[i - 1][j] == pattern) or
(j > 2 and board[i][j - 2] == pattern and board[i][j - 1] == pattern))
board[i][j] = pattern
end
end
-- 打印当前棋盘
function print_board(board)
print(" 1 2 3 4 5 6 7")
for i = 1, 7 do
io.write(i .. " ")
for j = 1, 7 do
io.write(board[i][j] .. " ")
end
io.write("\n")
end
end
-- 检查是否有可消除的图案,并返回消除后的棋盘和分数
function check_matches(board)
local score = 0
for i = 1, 7 do
for j = 1, 7 do
local pattern = board[i][j]
if pattern ~= " " then
local count = 1
for k = j + 1, 7 do
if board[i][k] == pattern then
count = count + 1
else
break
end
end
if count >= 3 then
for k = j, j + count - 1 do
board[i][k] = " "
end
score = score + 1
end
count = 1
for k = i + 1, 7 do
if board[k][j] == pattern then
count = count + 1
else
break
end
end
if count >= 3 then
for k = i, i + count - 1 do
board[k][j] = " "
end
score = score + 1
end
end
end
end
-- 下落图案
for j = 1, 7 do
local count = 0
for i = 7, 1, -1 do
if board[i][j] ~= " " then
count = count + 1
board[count][j] = board[i][j]
if count < i then
board[i][j] = " "
end
end
end
for i = count + 1, 7 do
board[i][j] = " "
end
end
return board, score
end
-- 游戏主循环
local steps = 30
local score = 0
while steps > 0 do
print_board(board)
print("Score: " .. score .. " Steps left: " .. steps)
-- 获取操作
io.write("Enter move (format: x1 y1 x2 y2): ")
local input = io.read("*line")
local x1, y1, x2, y2 = input:match("(%d+) (%d+) (%d+) (%d+)")
x1, y1, x2, y2 = tonumber(x1), tonumber(y1), tonumber(x2), tonumber(y2)
-- 交换图案
local temp = board[x1][y1]
board[x1][y1] = board[x2][y2]
board[x2][y2] = temp
-- 检查图案是否可消除
board, delta_score = check_matches(board)
score = score + delta_score
steps = steps - 1
end
-- 游戏结束,输出最终分数
print("Game over! Final score: " .. score)
```
实现过程中,按照需求初始化棋盘并填充图案,然后进入主循环,每次循环先打印当前棋盘和分数,然后获取用户输入并执行操作,再检查是否有可消除的图案,消除后图案自由下落,最后减少步数并进入下一轮循环,直到步数用完为止。游戏结束后输出最终分数。
由于没有图形界面,无法显示动态效果,但可以在终端上看到每一步的变化和分数。