三阶魔方还原算法c++
时间: 2023-07-26 14:44:30 浏览: 241
以下是三阶魔方还原算法的C++代码示例。这里提供一种基于CFOP方法的求解方式,具体实现可能因人而异:
```
#include <iostream>
#include <string>
using namespace std;
// 求解魔方的类
class RubikCube {
public:
// 定义6个颜色
enum Color {
WHITE, YELLOW, BLUE, GREEN, RED, ORANGE
};
// 定义6个面
enum Face {
UP, DOWN, LEFT, RIGHT, FRONT, BACK
};
// 定义转动方式
enum Turn {
CLOCKWISE, COUNTERCLOCKWISE, DOUBLE
};
// 初始化魔方
RubikCube() {
for (int i = 0; i < 6; i++) {
for (int j = 0; j < 9; j++) {
cube[i][j] = static_cast<Color>(i);
}
}
}
// 打印魔方状态
void print() {
for (int i = 0; i < 9; i += 3) {
printRow(UP, i);
cout << " ";
printRow(FRONT, i);
cout << " ";
printRow(DOWN, i);
cout << " ";
printRow(BACK, i);
cout << endl;
}
for (int i = 0; i < 3; i++) {
printRow(LEFT, i);
cout << " ";
printRow(RIGHT, i);
cout << endl;
}
}
// 转动魔方
void turn(Face face, Turn turn) {
rotate(face, turn); // 旋转当前面
switch (face) { // 根据当前面的位置调整其他面
case UP:
if (turn != DOUBLE) {
if (turn == CLOCKWISE) {
swap(FRONT, RIGHT, BACK, LEFT);
} else {
swap(FRONT, LEFT, BACK, RIGHT);
}
}
break;
case DOWN:
if (turn != DOUBLE) {
if (turn == CLOCKWISE) {
swap(FRONT, LEFT, BACK, RIGHT);
} else {
swap(FRONT, RIGHT, BACK, LEFT);
}
}
break;
case LEFT:
if (turn != DOUBLE) {
if (turn == CLOCKWISE) {
swap(UP, BACK, DOWN, FRONT);
} else {
swap(UP, FRONT, DOWN, BACK);
}
}
break;
case RIGHT:
if (turn != DOUBLE) {
if (turn == CLOCKWISE) {
swap(UP, FRONT, DOWN, BACK);
} else {
swap(UP, BACK, DOWN, FRONT);
}
}
break;
case FRONT:
if (turn != DOUBLE) {
if (turn == CLOCKWISE) {
swap(UP, LEFT, DOWN, RIGHT);
} else {
swap(UP, RIGHT, DOWN, LEFT);
}
}
break;
case BACK:
if (turn != DOUBLE) {
if (turn == CLOCKWISE) {
swap(UP, RIGHT, DOWN, LEFT);
} else {
swap(UP, LEFT, DOWN, RIGHT);
}
}
break;
}
}
// 按照给定的步骤还原魔方
void solve(string steps) {
for (char c : steps) {
switch (c) {
case 'U': turn(UP, CLOCKWISE); break;
case 'U\'': turn(UP, COUNTERCLOCKWISE); break;
case 'U2': turn(UP, DOUBLE); break;
case 'D': turn(DOWN, CLOCKWISE); break;
case 'D\'': turn(DOWN, COUNTERCLOCKWISE); break;
case 'D2': turn(DOWN, DOUBLE); break;
case 'L': turn(LEFT, CLOCKWISE); break;
case 'L\'': turn(LEFT, COUNTERCLOCKWISE); break;
case 'L2': turn(LEFT, DOUBLE); break;
case 'R': turn(RIGHT, CLOCKWISE); break;
case 'R\'': turn(RIGHT, COUNTERCLOCKWISE); break;
case 'R2': turn(RIGHT, DOUBLE); break;
case 'F': turn(FRONT, CLOCKWISE); break;
case 'F\'': turn(FRONT, COUNTERCLOCKWISE); break;
case 'F2': turn(FRONT, DOUBLE); break;
case 'B': turn(BACK, CLOCKWISE); break;
case 'B\'': turn(BACK, COUNTERCLOCKWISE); break;
case 'B2': turn(BACK, DOUBLE); break;
}
}
}
private:
Color cube[6][9]; // 存储魔方状态
// 打印一行
void printRow(Face face, int row) {
for (int i = 0; i < 3; i++) {
cout << getColorChar(cube[face][row + i]);
}
}
// 旋转一个面
void rotate(Face face, Turn turn) {
int index[9];
for (int i = 0; i < 9; i++) {
switch (turn) {
case CLOCKWISE:
index[i] = 2 - i % 3 + 3 * (i / 3);
break;
case COUNTERCLOCKWISE:
index[i] = i % 3 + 3 * (2 - i / 3);
break;
case DOUBLE:
index[i] = 8 - i;
break;
}
}
Color tmp[9];
for (int i = 0; i < 9; i++) {
tmp[i] = cube[face][index[i]];
}
for (int i = 0; i < 9; i++) {
cube[face][i] = tmp[i];
}
}
// 交换四个面的位置,用于调整其他面
void swap(Face a, Face b, Face c, Face d) {
Color tmp[9];
for (int i = 0; i < 9; i++) {
tmp[i] = cube[a][i];
}
for (int i = 0; i < 9; i++) {
cube[a][i] = cube[b][i];
}
for (int i = 0; i < 9; i++) {
cube[b][i] = cube[c][i];
}
for (int i = 0; i < 9; i++) {
cube[c][i] = cube[d][i];
}
for (int i = 0; i < 9; i++) {
cube[d][i] = tmp[i];
}
}
// 将枚举类型的颜色转换为字符
char getColorChar(Color color) {
switch (color) {
case WHITE: return 'W';
case YELLOW: return 'Y';
case BLUE: return 'B';
case GREEN: return 'G';
case RED: return 'R';
case ORANGE: return 'O';
}
return '?';
}
};
int main() {
RubikCube cube; // 初始化魔方
cube.turn(UP, CLOCKWISE);
cube.turn(FRONT, CLOCKWISE);
cube.turn(RIGHT, COUNTERCLOCKWISE);
cube.turn(UP, COUNTERCLOCKWISE);
cube.turn(FRONT, DOUBLE);
cube.turn(UP, CLOCKWISE);
cube.turn(LEFT, COUNTERCLOCKWISE);
cube.turn(UP, CLOCKWISE);
cube.turn(FRONT, DOUBLE);
cube.turn(RIGHT, DOUBLE);
cube.turn(UP, COUNTERCLOCKWISE);
cube.solve("R U R\' U R U2 R\'"); // 进行还原
cube.print(); // 打印还原后的状态
return 0;
}
```
这里的求解方法是CFOP方法,即先完成底面,再完成中间层,再完成顶面,最后完成顶面的角块。实际求解魔方时,可以尝试多种方法,选择自己熟悉的或者适合自己的方法即可。
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