stm32单片机控制ws2812 灯
时间: 2023-09-01 21:02:13 浏览: 274
stm32单片机可以通过其内部的GPIO引脚控制ws2812灯。ws2812灯是一种基于Neopixel的RGB LED,它可以通过一根串行数据线进行控制。控制ws2812灯的主要方法包括通过发送特定的序列来控制灯的亮度、颜色和模式。
在stm32单片机上,我们可以选择一个合适的GPIO引脚,并将其设置为输出模式。然后,我们可以使用stm32的硬件定时器和中断来确保产生正确的时间序列来控制ws2812灯。
在控制ws2812灯时,我们需要生成适当的时序信号。通常,ws2812灯使用高电平信号表示逻辑1,低电平信号表示逻辑0。我们可以使用定时器来产生相应的时序信号,并设置适当的时间间隔以确保正确的数据传输。
在代码实现上,我们需要确定每个像素的RGB值,并将其编码为一个24位的数据。然后,我们将数据逐位传输到ws2812灯上,通过控制数据引脚的电平来发送数据。发送数据的速率和时序要满足ws2812灯的要求。
使用stm32单片机控制ws2812灯可以实现各种灯光效果,比如颜色渐变、闪烁、呼吸等。可以根据具体需求编写相应的代码来实现特定的灯光效果。
总结起来,通过使用stm32单片机的GPIO引脚、定时器和中断,我们可以控制ws2812灯的亮度、颜色和模式。这样我们就可以实现各种有趣的灯光效果,并为我们的项目增添视觉效果。
相关问题
来一套基于STM32单片机控制WS2812实现20种灯光效果的代码
以下是基于STM32单片机控制WS2812实现20种灯光效果的代码,其中使用了STM32 HAL库和WS2812库。
```c
#include "main.h"
#include "ws2812.h"
#define LED_COUNT 10 //LED灯的数量
#define DELAY 100 //延时时间
//定义灯光效果模式枚举类型
enum LightMode {
MODE_RED = 0,
MODE_GREEN,
MODE_BLUE,
MODE_WHITE,
MODE_YELLOW,
MODE_PURPLE,
MODE_CYAN,
MODE_RAINBOW,
MODE_BOUNCE,
MODE_FADE,
MODE_SPARKLE,
MODE_SPARKLE_FADE,
MODE_COLOR_WIPE,
MODE_THEATER_CHASE,
MODE_THEATER_CHASE_RAINBOW,
MODE_FIRE,
MODE_TWINKLE,
MODE_TWINKLE_RANDOM,
MODE_RUNNING_LIGHTS,
MODE_COLOR_ORGAN,
MODE_NUM
};
//定义颜色结构体
typedef struct {
uint8_t red;
uint8_t green;
uint8_t blue;
} Color;
//定义灯光效果函数
void red(void);
void green(void);
void blue(void);
void white(void);
void yellow(void);
void purple(void);
void cyan(void);
void rainbow(void);
void bounce(void);
void fade(void);
void sparkle(void);
void sparkleFade(void);
void colorWipe(Color c);
void theaterChase(Color c);
void theaterChaseRainbow(void);
void fire(void);
void twinkle(void);
void twinkleRandom(void);
void runningLights(void);
void colorOrgan(void);
//定义颜色数组
Color colors[MODE_NUM] = {
{255, 0, 0}, //红色
{0, 255, 0}, //绿色
{0, 0, 255}, //蓝色
{255, 255, 255}, //白色
{255, 255, 0}, //黄色
{255, 0, 255}, //紫色
{0, 255, 255}, //青色
};
//定义全局变量
Color leds[LED_COUNT];
uint8_t mode = MODE_RED;
int main(void) {
//初始化
HAL_Init();
SystemClock_Config();
MX_GPIO_Init();
MX_TIM2_Init();
MX_USART1_UART_Init();
//初始化WS2812
ws2812_init(LED_COUNT, TIM2);
//设置颜色
for (int i = 0; i < LED_COUNT; i++) {
leds[i].red = 0;
leds[i].green = 0;
leds[i].blue = 0;
}
//循环执行灯光效果
while (1) {
switch (mode) {
case MODE_RED:
red();
break;
case MODE_GREEN:
green();
break;
case MODE_BLUE:
blue();
break;
case MODE_WHITE:
white();
break;
case MODE_YELLOW:
yellow();
break;
case MODE_PURPLE:
purple();
break;
case MODE_CYAN:
cyan();
break;
case MODE_RAINBOW:
rainbow();
break;
case MODE_BOUNCE:
bounce();
break;
case MODE_FADE:
fade();
break;
case MODE_SPARKLE:
sparkle();
break;
case MODE_SPARKLE_FADE:
sparkleFade();
break;
case MODE_COLOR_WIPE:
colorWipe(colors[mode % MODE_NUM]);
break;
case MODE_THEATER_CHASE:
theaterChase(colors[mode % MODE_NUM]);
break;
case MODE_THEATER_CHASE_RAINBOW:
theaterChaseRainbow();
break;
case MODE_FIRE:
fire();
break;
case MODE_TWINKLE:
twinkle();
break;
case MODE_TWINKLE_RANDOM:
twinkleRandom();
break;
case MODE_RUNNING_LIGHTS:
runningLights();
break;
case MODE_COLOR_ORGAN:
colorOrgan();
break;
}
HAL_Delay(DELAY);
}
}
//红色灯光效果
void red(void) {
for (int i = 0; i < LED_COUNT; i++) {
leds[i].red = 255;
leds[i].green = 0;
leds[i].blue = 0;
}
ws2812_show(leds, LED_COUNT);
}
//绿色灯光效果
void green(void) {
for (int i = 0; i < LED_COUNT; i++) {
leds[i].red = 0;
leds[i].green = 255;
leds[i].blue = 0;
}
ws2812_show(leds, LED_COUNT);
}
//蓝色灯光效果
void blue(void) {
for (int i = 0; i < LED_COUNT; i++) {
leds[i].red = 0;
leds[i].green = 0;
leds[i].blue = 255;
}
ws2812_show(leds, LED_COUNT);
}
//白色灯光效果
void white(void) {
for (int i = 0; i < LED_COUNT; i++) {
leds[i].red = 255;
leds[i].green = 255;
leds[i].blue = 255;
}
ws2812_show(leds, LED_COUNT);
}
//黄色灯光效果
void yellow(void) {
for (int i = 0; i < LED_COUNT; i++) {
leds[i].red = 255;
leds[i].green = 255;
leds[i].blue = 0;
}
ws2812_show(leds, LED_COUNT);
}
//紫色灯光效果
void purple(void) {
for (int i = 0; i < LED_COUNT; i++) {
leds[i].red = 255;
leds[i].green = 0;
leds[i].blue = 255;
}
ws2812_show(leds, LED_COUNT);
}
//青色灯光效果
void cyan(void) {
for (int i = 0; i < LED_COUNT; i++) {
leds[i].red = 0;
leds[i].green = 255;
leds[i].blue = 255;
}
ws2812_show(leds, LED_COUNT);
}
//彩虹灯光效果
void rainbow(void) {
for (int i = 0; i < LED_COUNT; i++) {
int hue = (i * 256 / LED_COUNT) % 256;
Color c = {0, 0, 0};
for (int j = 0; j < 3; j++) {
int x = (hue + j * 256 / 3) % 256;
if (x < 85) {
c.red = 255 - x * 3;
c.green = x * 3;
} else if (x < 170) {
x -= 85;
c.green = 255 - x * 3;
c.blue = x * 3;
} else {
x -= 170;
c.blue = 255 - x * 3;
c.red = x * 3;
}
leds[i] = c;
}
}
ws2812_show(leds, LED_COUNT);
}
//弹跳灯光效果
void bounce(void) {
static int position = 0;
static int direction = 1;
for (int i = 0; i < LED_COUNT; i++) {
leds[i].red = 0;
leds[i].green = 0;
leds[i].blue = 0;
}
leds[position].red = 255;
leds[position].green = 255;
leds[position].blue = 255;
ws2812_show(leds, LED_COUNT);
position += direction;
if (position == LED_COUNT - 1 || position == 0) {
direction = -direction;
}
}
//渐变灯光效果
void fade(void) {
static int hue = 0;
Color c = {0, 0, 0};
for (int i = 0; i < LED_COUNT; i++) {
int x = (i * 256 / LED_COUNT + hue) % 256;
if (x < 85) {
c.red = x * 3;
c.green = 255 - x * 3;
} else if (x < 170) {
x -= 85;
c.green = x * 3;
c.blue = 255 - x * 3;
} else {
x -= 170;
c.blue = x * 3;
c.red = 255 - x * 3;
}
leds[i] = c;
}
ws2812_show(leds, LED_COUNT);
hue += 4;
}
//闪烁灯光效果
void sparkle(void) {
static int index = 0;
static int count = 0;
for (int i = 0; i < LED_COUNT; i++) {
leds[i].red = 0;
leds[i].green = 0;
leds[i].blue = 0;
}
if (count == 0) {
index = rand() % LED_COUNT;
leds[index].red = 255;
leds[index].green = 255;
leds[index].blue = 255;
}
ws2812_show(leds, LED_COUNT);
count++;
if (count >= 10) {
count = 0;
}
}
//闪烁渐变灯光效果
void sparkleFade(void) {
static int index = 0;
static int count = 0;
for (int i = 0; i < LED_COUNT; i++) {
leds[i].red = 0;
leds[i].green = 0;
leds[i].blue = 0;
}
if (count == 0) {
index = rand() % LED_COUNT;
}
Color c = {0, 0, 0};
int x = (count * 256 / 10) % 256;
if (x < 85) {
c.red = x * 3;
c.green = 255 - x * 3;
} else if (x < 170) {
x -= 85;
c.green = x * 3;
c.blue = 255 - x * 3;
} else {
x -= 170;
c.blue = x * 3;
c.red = 255 - x * 3;
}
leds[index] = c;
ws2812_show(leds, LED_COUNT);
count++;
if (count >= 10) {
count = 0;
}
}
//颜色填充灯光效果
void colorWipe(Color c) {
static int index = 0;
for (int i = 0; i < LED_COUNT; i++) {
leds[i].red = 0;
leds[i].green = 0;
leds[i].blue = 0;
}
leds[index] = c;
ws2812_show(leds, LED_COUNT);
index++;
if (index == LED_COUNT) {
index = 0;
mode++;
}
}
//剧院追逐灯光效果
void theaterChase(Color c) {
static int index = 0;
static int count = 0;
for (int i = 0; i < LED_COUNT; i++) {
leds[i].red = 0;
leds[i].green = 0;
leds[i].blue = 0;
}
if (count == 0) {
leds[index] = c;
leds[(index + 1) % LED_COUNT] = c;
leds[(index + 2) % LED_COUNT] = c;
}
ws2812_show(leds, LED_COUNT);
count++;
if (count >= 10) {
count = 0;
index++;
if (index == LED_COUNT) {
index = 0;
mode++;
}
}
}
//剧院追逐彩虹灯光效果
void theaterChaseRainbow(void) {
static int index = 0;
static int count = 0;
for (int i = 0; i < LED_COUNT; i++) {
leds[i].red = 0;
leds[i].green = 0;
leds[i].blue = 0;
}
if (count == 0) {
leds[index] = colors[index % MODE_NUM];
leds[(index + 1) % LED_COUNT] = colors[index % MODE_NUM];
leds[(index + 2) % LED_COUNT] = colors[index % MODE_NUM];
}
ws2812_show(leds, LED_COUNT);
count++;
if (count >= 10) {
count = 0;
index++;
if (index == LED_COUNT) {
index = 0;
mode++;
}
}
}
//火焰灯光效果
void fire(void) {
static int heat[LED_COUNT];
for (int i = 0; i < LED_COUNT; i++) {
heat[i] = heat[i] - rand() % 20;
if (heat[i] < 0) {
heat[i] = 0;
}
if (heat[i] > 255) {
heat[i] = 255;
}
Color c = {0, 0, 0};
int x = heat[i] / 32;
if (x == 3) {
c.red = 255;
c.green = 255;
c.blue = 255;
} else if (x == 2) {
c.red = 255;
c.green = 128;
c.blue = 0;
} else if (x == 1) {
c.red = 255;
c.green = 0;
c.blue = 0;
}
leds[i] = c;
}
ws2812_show(leds, LED_COUNT);
}
//闪烁星光灯光效果
void twinkle(void) {
static int count = 0;
for (int i = 0; i < LED_COUNT; i++) {
leds[i].red = 0;
leds[i].green = 0;
leds[i].blue = 0;
}
for (int i = 0; i < 2; i++) {
int index = rand() % LED_COUNT;
leds[index].red = 255;
leds[index].green = 255;
leds[index].blue = 255;
}
ws2812_show(leds, LED_COUNT);
count++;
if (count >= 10) {
count = 0;
mode++;
}
}
//闪烁星光随机颜色灯光效果
void twinkleRandom(void) {
static int count = 0;
for (int i = 0; i < LED_COUNT; i++) {
leds[i].red = 0;
leds[i].green = 0;
leds[i].blue = 0;
}
for (int i = 0; i < 2; i++) {
int index = rand() % LED_COUNT;
leds[index].red = rand() % 256;
leds[index].green = rand() % 256;
leds[index].blue = rand() % 256;
}
ws2812_show(leds, LED_COUNT);
count++;
if (count >= 10) {
count = 0;
mode++;
}
}
//流光灯光效果
void runningLights(void) {
static int position = 0;
static int hue = 0;
for (int i = 0; i < LED_COUNT; i++) {
int x = (i * 256 / LED_COUNT + hue) % 256;
if (x < 85) {
leds[i].red = x * 3;
leds[i].green = 255 - x * 3;
} else if (x < 170) {
x -= 85;
leds[i].green = x * 3;
leds[i].blue = 255 - x * 3;
} else {
x -= 170;
leds[i].blue = x * 3;
leds[i].red = 255 - x * 3;
}
}
leds[position].red = 0;
leds[position].green = 0;
leds[position].blue = 0;
position++;
if (position == LED_COUNT) {
position = 0;
}
ws2812_show(leds, LED_COUNT);
hue += 4;
}
//音乐灯光效果
void colorOrgan(void) {
uint16_t samples[32];
for (int i = 0; i < 32; i++) {
samples[i] = rand() % 4096;
}
for (int i = 0; i < LED_COUNT; i++) {
leds[i].red = 0;
leds[i].green = 0;
leds[i].blue = 0;
}
for (int i = 0; i < LED_COUNT; i++) {
int sum = 0;
for (int j = 0; j < 4; j++) {
sum += samples[i * 4 + j];
}
int value = sum / 16;
if (value > 255) {
value = 255;
}
leds[i
来一套基于STM32单片机控制WS2812实现10种灯光效果的代码
好的,以下是基于STM32单片机控制WS2812实现10种灯光效果的代码,仅供参考:
```
#include "stm32f10x.h"
/*********** WS2812灯带控制IO口配置 ***********/
#define WS2812_GPIO_PORT GPIOB
#define WS2812_GPIO_PIN GPIO_Pin_0
/*********** WS2812灯带控制参数配置 ***********/
#define LED_NUM 10 // 灯珠数量
#define COLOR_NUM 3 // 颜色数量
#define LED_TOTAL (LED_NUM * COLOR_NUM) // 灯总数
#define RESET_TIME 300 // 重置时间(单位:us)
/*********** 颜色定义 ***********/
#define RED 0xFF0000 // 红色
#define GREEN 0x00FF00 // 绿色
#define BLUE 0x0000FF // 蓝色
#define YELLOW 0xFFFF00 // 黄色
#define MAGENTA 0xFF00FF // 品红
#define CYAN 0x00FFFF // 青色
#define WHITE 0xFFFFFF // 白色
#define BLACK 0x000000 // 黑色
/*********** 函数声明 ***********/
void delay_us(uint32_t us);
void WS2812_SendData(uint32_t data);
void WS2812_SendColor(uint32_t color);
void WS2812_SendDataArray(uint32_t *array, uint16_t len);
void WS2812_SetAllColor(uint32_t color);
void WS2812_Rainbow();
void WS2812_FadeInOut(uint32_t c, uint8_t wait);
void WS2812_TheaterChaseRainbow(uint8_t wait);
void WS2812_RainbowCycle(uint8_t wait);
void WS2812_TheaterChase(uint32_t c, uint8_t wait);
/*********** 主函数 ***********/
int main(void)
{
uint32_t color;
RCC_APB2PeriphClockCmd(RCC_APB2Periph_GPIOB, ENABLE); // 使能GPIOB时钟
GPIO_InitTypeDef GPIO_InitStructure;
GPIO_InitStructure.GPIO_Pin = WS2812_GPIO_PIN;
GPIO_InitStructure.GPIO_Mode = GPIO_Mode_Out_PP;
GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;
GPIO_Init(WS2812_GPIO_PORT, &GPIO_InitStructure); // 配置GPIO口
while (1)
{
WS2812_SetAllColor(RED); // 灯带全亮红色
delay_us(RESET_TIME); // 重置时间
WS2812_SetAllColor(GREEN); // 灯带全亮绿色
delay_us(RESET_TIME); // 重置时间
WS2812_SetAllColor(BLUE); // 灯带全亮蓝色
delay_us(RESET_TIME); // 重置时间
color = YELLOW;
WS2812_FadeInOut(color, 50); // 呼吸黄色
WS2812_FadeInOut(color, 50);
WS2812_FadeInOut(color, 50);
WS2812_Rainbow(); // 彩虹效果
color = CYAN;
WS2812_TheaterChase(color, 50); // 彩虹跑道
color = MAGENTA;
WS2812_TheaterChase(color, 50);
color = YELLOW;
WS2812_TheaterChase(color, 50);
WS2812_RainbowCycle(20); // 彩虹循环
WS2812_TheaterChaseRainbow(50); // 彩虹跑道
}
}
/*********** 延时函数 ***********/
void delay_us(uint32_t us)
{
while(us--)
{
__NOP();
__NOP();
}
}
/*********** 发送数据函数 ***********/
void WS2812_SendData(uint32_t data)
{
uint8_t i;
for(i = 0; i < 24; i++)
{
if(data & 0x800000)
{
WS2812_GPIO_PORT->BSRR = WS2812_GPIO_PIN;
delay_us(0.7);
WS2812_GPIO_PORT->BRR = WS2812_GPIO_PIN;
delay_us(0.6);
}
else
{
WS2812_GPIO_PORT->BSRR = WS2812_GPIO_PIN;
delay_us(0.35);
WS2812_GPIO_PORT->BRR = WS2812_GPIO_PIN;
delay_us(0.8);
}
data <<= 1;
}
}
/*********** 发送颜色函数 ***********/
void WS2812_SendColor(uint32_t color)
{
uint8_t i;
for(i = 0; i < 8; i++)
{
if(color & 0x80)
{
WS2812_GPIO_PORT->BSRR = WS2812_GPIO_PIN;
delay_us(0.7);
WS2812_GPIO_PORT->BRR = WS2812_GPIO_PIN;
delay_us(0.6);
}
else
{
WS2812_GPIO_PORT->BSRR = WS2812_GPIO_PIN;
delay_us(0.35);
WS2812_GPIO_PORT->BRR = WS2812_GPIO_PIN;
delay_us(0.8);
}
color <<= 1;
}
}
/*********** 发送数据数组函数 ***********/
void WS2812_SendDataArray(uint32_t *array, uint16_t len)
{
uint16_t i;
for(i = 0; i < len; i++)
{
WS2812_SendColor(array[i]);
}
}
/*********** 设置所有灯珠颜色函数 ***********/
void WS2812_SetAllColor(uint32_t color)
{
uint32_t array[LED_TOTAL];
uint16_t i;
for(i = 0; i < LED_NUM; i++)
{
array[i * COLOR_NUM] = color;
array[i * COLOR_NUM + 1] = color;
array[i * COLOR_NUM + 2] = color;
}
WS2812_SendDataArray(array, LED_TOTAL);
}
/*********** 彩虹效果函数 ***********/
void WS2812_Rainbow()
{
uint32_t array[LED_TOTAL];
uint16_t i, j;
uint8_t r, g, b;
for(j = 0; j < 256; j++) // hue
{
for(i = 0; i < LED_NUM; i++)
{
HsvToRgb(j, 255, 255, &r, &g, &b);
array[i * COLOR_NUM] = (uint32_t)g << 16 | (uint32_t)r << 8 | b;
HsvToRgb(j + 128, 255, 255, &r, &g, &b);
array[i * COLOR_NUM + 1] = (uint32_t)g << 16 | (uint32_t)r << 8 | b;
HsvToRgb(j + 64, 255, 255, &r, &g, &b);
array[i * COLOR_NUM + 2] = (uint32_t)g << 16 | (uint32_t)r << 8 | b;
}
WS2812_SendDataArray(array, LED_TOTAL);
delay_us(20000);
}
}
/*********** 呼吸效果函数 ***********/
void WS2812_FadeInOut(uint32_t c, uint8_t wait)
{
uint8_t r, g, b;
uint16_t i, j;
for(j = 0; j < 256; j++)
{
r = (c & 0xFF0000) >> 16;
g = (c & 0x00FF00) >> 8;
b = (c & 0x0000FF);
for(i = 0; i < LED_NUM; i++)
{
WS2812_SendColor(((uint32_t)r * j / 255) << 16 | ((uint32_t)g * j / 255) << 8 | ((uint32_t)b * j / 255));
}
delay_us(wait * 1000 / 256);
}
for(j = 255; j > 0; j--)
{
r = (c & 0xFF0000) >> 16;
g = (c & 0x00FF00) >> 8;
b = (c & 0x0000FF);
for(i = 0; i < LED_NUM; i++)
{
WS2812_SendColor(((uint32_t)r * j / 255) << 16 | ((uint32_t)g * j / 255) << 8 | ((uint32_t)b * j / 255));
}
delay_us(wait * 1000 / 256);
}
}
/*********** 彩虹跑道函数 ***********/
void WS2812_TheaterChaseRainbow(uint8_t wait)
{
uint32_t array[LED_TOTAL];
uint16_t i, j;
uint8_t r, g, b;
for(j = 0; j < 256; j++) // hue
{
for(i = 0; i < LED_NUM; i += 3)
{
HsvToRgb(j, 255, 255, &r, &g, &b);
array[i] = (uint32_t)g << 16 | (uint32_t)r << 8 | b;
HsvToRgb(j + 128, 255, 255, &r, &g, &b);
array[i + 1] = (uint32_t)g << 16 | (uint32_t)r << 8 | b;
HsvToRgb(j + 64, 255, 255, &r, &g, &b);
array[i + 2] = (uint32_t)g << 16 | (uint32_t)r << 8 | b;
}
WS2812_SendDataArray(array, LED_TOTAL);
delay_us(wait * 1000);
}
}
/*********** 彩虹循环函数 ***********/
void WS2812_RainbowCycle(uint8_t wait)
{
uint32_t array[LED_TOTAL];
uint16_t i, j;
uint8_t r, g, b;
for(j = 0; j < 256 * 5; j++) // 5 cycles of all colors on wheel
{
for(i = 0; i < LED_NUM; i++)
{
HsvToRgb(((i * 256 / LED_NUM) + j) & 255, 255, 255, &r, &g, &b);
array[i * COLOR_NUM] = (uint32_t)g << 16 | (uint32_t)r << 8 | b;
HsvToRgb(((i * 256 / LED_NUM) + j + 128) & 255, 255, 255, &r, &g, &b);
array[i * COLOR_NUM + 1] = (uint32_t)g << 16 | (uint32_t)r << 8 | b;
HsvToRgb(((i * 256 / LED_NUM) + j + 64) & 255, 255, 255, &r, &g, &b);
array[i * COLOR_NUM + 2] = (uint32_t)g << 16 | (uint32_t)r << 8 | b;
}
WS2812_SendDataArray(array, LED_TOTAL);
delay_us(wait * 1000);
}
}
/*********** 彩虹跑道函数 ***********/
void WS2812_TheaterChase(uint32_t c, uint8_t wait)
{
uint32_t array[LED_TOTAL];
uint16_t i, j;
for(j = 0; j < 10; j++) // do 10 cycles of chasing
{
for(i = 0; i < LED_NUM; i += 3)
{
array[i * COLOR_NUM] = c;
array[i * COLOR_NUM + 1] = c;
array[i * COLOR_NUM + 2] = c;
}
WS2812_SendDataArray(array, LED_TOTAL);
delay_us(wait * 1000);
for(i = 0; i < LED_NUM; i += 3)
{
array[i * COLOR_NUM] = 0;
array[i * COLOR_NUM + 1] = 0;
array[i * COLOR_NUM + 2] = 0;
}
WS2812_SendDataArray(array, LED_TOTAL);
}
}
/*********** HSV转RGB函数 ***********/
void HsvToRgb(uint16_t h, uint8_t s, uint8_t v, uint8_t *r, uint8_t *g, uint8_t *b)
{
uint8_t region, remainder, p, q, t;
if(s == 0)
{
*r = v;
*g = v;
*b = v;
return;
}
region = h / 43;
remainder = (h - (region * 43)) * 6;
p = (v * (255 - s)) >> 8;
q = (v * (255 - ((s * remainder) >> 8))) >> 8;
t = (v * (255 - ((s * (255 - remainder)) >> 8))) >> 8;
switch(region)
{
case 0:
*r = v;
*g = t;
*b = p;
break;
case 1:
*r = q;
*g = v;
*b = p;
break;
case 2:
*r = p;
*g = v;
*b = t;
break;
case 3:
*r = p;
*g = q;
*b = v;
break;
case 4:
*r = t;
*g = p;
*b = v;
break;
default:
*r = v;
*g = p;
*b = q;
break;
}
}
```
由于代码较长,注释也比较详细,这里就不做过多解释了。
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