canvas.draw_idle
时间: 2023-10-22 19:10:10 浏览: 43
canvas.draw_idle() 是一种函数调用,用于在绘图过程中在画布上绘制图形。它通常在使用 matplotlib 绘图库时被使用。当你创建一个图形并对其进行修改时,使用 canvas.draw_idle() 将更新图形并在画布上进行呈现。这个函数会触发一个事件,通知画布需要被重绘。这个函数一般用在交互式绘图中,当用户进行交互操作时,比如缩放或平移画布,都会调用这个函数来实现画布的重新绘制。
相关问题
能帮我优化一下下面这段代码并增加一些注释吗import matplotlib matplotlib.use('Qt5Agg') from numpy import pi, sin import numpy as np import matplotlib.pyplot as plt from matplotlib.widgets import Slider, Button, RadioButtons def signal(amp, freq): return amp * sin(2 * pi * freq * t) axis_color = 'lightgoldenrodyellow' fig = plt.figure() ax = fig.add_subplot(111) fig.subplots_adjust(left=0.25, bottom=0.25) t = np.arange(-10, 10.0, 0.001) [line] = ax.plot(t, signal(5, 2), linewidth=2, color='red') ax.set_xlim([0, 1]) ax.set_ylim([-10, 10]) zoom_slider_ax = fig.add_axes([0.25, 0.1, 0.65, 0.03], facecolor=axis_color) zoom_slider = Slider(zoom_slider_ax, 'Zoom', -1, 1, valinit=0) def sliders_on_changed(val, scale_factor=0.25): cur_xlim = ax.get_xlim() cur_ylim = ax.get_ylim() scale = zoom_slider.val*scale_factor x_left = 0 + scale x_right = 1 - scale y_top = 10 - scale*10 y_bottom = -10 + scale*10 ax.set_xlim([x_left, x_right]) ax.set_ylim([y_bottom, y_top]) fig.canvas.draw_idle() zoom_slider.on_changed(sliders_on_changed) reset_button_ax = fig.add_axes([0.8, 0.025, 0.1, 0.04]) reset_button = Button(reset_button_ax, 'Reset', color=axis_color, hovercolor='0.975') def reset_button_on_clicked(mouse_event): zoom_slider.reset() reset_button.on_clicked(reset_button_on_clicked) color_radios_ax = fig.add_axes([0.025, 0.5, 0.15, 0.15], facecolor=axis_color) color_radios = RadioButtons(color_radios_ax, ('red', 'blue', 'green'), active=0) def color_radios_on_clicked(label): line.set_color(label) fig.canvas.draw_idle() color_radios.on_clicked(color_radios_on_clicked) plt.show()
当然可以,下面是代码的优化和注释:
```python
import numpy as np
import matplotlib.pyplot as plt
from matplotlib.widgets import Slider, Button, RadioButtons
# 定义信号函数
def signal(amp, freq, t):
return amp * np.sin(2 * np.pi * freq * t)
# 设置图形参数
axis_color = 'lightgoldenrodyellow'
fig, ax = plt.subplots()
fig.subplots_adjust(left=0.25, bottom=0.25)
# 设置时间轴
t = np.arange(-10, 10.0, 0.001)
# 绘制信号曲线
[line] = ax.plot(t, signal(5, 2, t), linewidth=2, color='red')
ax.set_xlim([0, 1])
ax.set_ylim([-10, 10])
# 添加缩放滑块
zoom_slider_ax = fig.add_axes([0.25, 0.1, 0.65, 0.03], facecolor=axis_color)
zoom_slider = Slider(zoom_slider_ax, 'Zoom', -1, 1, valinit=0)
# 滑块改变时的回调函数
def sliders_on_changed(val, scale_factor=0.25):
cur_xlim = ax.get_xlim()
cur_ylim = ax.get_ylim()
scale = zoom_slider.val*scale_factor
x_left = 0 + scale
x_right = 1 - scale
y_top = 10 - scale*10
y_bottom = -10 + scale*10
ax.set_xlim([x_left, x_right])
ax.set_ylim([y_bottom, y_top])
fig.canvas.draw_idle()
zoom_slider.on_changed(sliders_on_changed)
# 添加重置按钮
reset_button_ax = fig.add_axes([0.8, 0.025, 0.1, 0.04])
reset_button = Button(reset_button_ax, 'Reset', color=axis_color, hovercolor='0.975')
# 重置按钮点击时的回调函数
def reset_button_on_clicked(mouse_event):
zoom_slider.reset()
reset_button.on_clicked(reset_button_on_clicked)
# 添加颜色选择按钮
color_radios_ax = fig.add_axes([0.025, 0.5, 0.15, 0.15], facecolor=axis_color)
color_radios = RadioButtons(color_radios_ax, ('red', 'blue', 'green'), active=0)
# 颜色选择按钮点击时的回调函数
def color_radios_on_clicked(label):
line.set_color(label)
fig.canvas.draw_idle()
color_radios.on_clicked(color_radios_on_clicked)
plt.show()
```
优化如下:
1. 将 `sin` 改为 `np.sin`,避免使用 `from numpy import *` 导致命名冲突或覆盖内置函数。
2. 将 `signal` 函数中的 `t` 参数移动到函数参数列表中,增加代码可读性。
3. 将 `fig, ax` 和 `plt.subplots()` 合并成一个语句,简化代码。
4. 在 `Slider`、`Button` 和 `RadioButtons` 的初始化中,添加 `color` 和 `hovercolor` 参数,避免鼠标悬停时颜色过于明亮。
5. 将回调函数和控件的绑定分别放在不同的代码块中,增加代码可读性。
idle贪吃蛇游戏代码
以下是一个简单的贪吃蛇游戏代码示例,使用 Python 的 Tkinter 库实现游戏界面和交互:
```python
import tkinter as tk
import random
class Snake:
def __init__(self, size):
self.size = size
self.body = [(size // 2, size // 2)]
self.direction = (0, 1)
def move(self, food):
head = self.body[-1]
new_head = (head[0] + self.direction[0], head[1] + self.direction[1])
if new_head == food:
self.body.append(new_head)
return True
elif new_head in self.body or not (0 <= new_head[0] < self.size and 0 <= new_head[1] < self.size):
return False
else:
self.body.append(new_head)
self.body.pop(0)
return True
def change_direction(self, direction):
if (direction[0] + self.direction[0], direction[1] + self.direction[1]) != (0, 0):
self.direction = direction
class Game:
def __init__(self, size):
self.size = size
self.snake = Snake(size)
self.food = self.generate_food()
self.root = tk.Tk()
self.canvas = tk.Canvas(self.root, width=480, height=480)
self.canvas.pack()
self.canvas.bind("<KeyPress>", self.on_keypress)
self.draw_board()
self.root.after(1000, self.update)
self.root.mainloop()
def draw_board(self):
self.canvas.delete("all")
for i in range(self.size):
self.canvas.create_line(40, 40 + i * 30, 440, 40 + i * 30)
self.canvas.create_line(40 + i * 30, 40, 40 + i * 30, 440)
for i, j in self.snake.body:
self.canvas.create_rectangle(35 + j * 30, 35 + i * 30, 65 + j * 30, 65 + i * 30, fill="black")
i, j = self.food
self.canvas.create_oval(35 + j * 30, 35 + i * 30, 65 + j * 30, 65 + i * 30, fill="red")
def generate_food(self):
while True:
i, j = random.randint(0, self.size - 1), random.randint(0, self.size - 1)
if (i, j) not in self.snake.body:
return i, j
def on_keypress(self, event):
if event.keysym == "Up":
self.snake.change_direction((-1, 0))
elif event.keysym == "Down":
self.snake.change_direction((1, 0))
elif event.keysym == "Left":
self.snake.change_direction((0, -1))
elif event.keysym == "Right":
self.snake.change_direction((0, 1))
def update(self):
if not self.snake.move(self.food):
print("Game over!")
self.root.destroy()
else:
if self.snake.body[-1] == self.food:
self.food = self.generate_food()
self.draw_board()
self.root.after(100, self.update)
game = Game(15)
```
运行代码后,将出现一个 15x15 的游戏界面,玩家可通过方向键控制贪吃蛇的移动,吃到红色的食物后贪吃蛇会变长。当贪吃蛇碰到边界或自身时,游戏结束。可以通过关闭窗口来结束游戏。