unity 异步加载大量预制体
时间: 2023-12-07 17:04:22 浏览: 199
Unity异步加载场景
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在Unity中,异步加载大量预制体可以通过以下步骤实现:
1.使用Resources.LoadAsync方法异步加载预制体资源。
2.在加载完成后,使用Instantiate方法实例化预制体。
3.为了避免卡顿,可以在后台线程中加载资源,然后在主线程中实例化预制体。
以下是一个示例代码,用于异步加载大量预制体:
```csharp
using UnityEngine;
using UnityEngine.SceneManagement;
public class LoadPrefabs : MonoBehaviour
{
public string[] prefabNames;
private GameObject[] prefabs;
private void Start()
{
StartCoroutine(LoadPrefabsAsync());
}
private IEnumerator LoadPrefabsAsync()
{
prefabs = new GameObject[prefabNames.Length];
for (int i = 0; i < prefabNames.Length; i++)
{
ResourceRequest request = Resources.LoadAsync(prefabNames[i]);
yield return request;
prefabs[i] = Instantiate(request.asset) as GameObject;
}
}
}
```
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