打羽毛球python代码
时间: 2024-06-23 15:01:55 浏览: 9
编写一个简单的羽毛球游戏的Python代码涉及到一些基本的游戏逻辑和用户交互。这里我们可以创建一个命令行版的简易模拟,但请注意,由于AI的限制,我将提供一个基础框架,实际的游戏过程可能需要更复杂的图形界面库如Pygame。
```python
import random
class Player:
def __init__(self, name):
self.name = name
self.score = 0
class Game:
def __init__(self):
self.player1 = Player("Player 1")
self.player2 = Player("Player 2")
def serve(self):
return random.choice(["Left", "Right"])
def hit(self, serve_direction):
return random.choice(["Return", "Fault"]) if serve_direction == "Fault" else f"{serve_direction.capitalize()} Return"
def play_round(self):
serve_direction = self.serve()
print(f"{self.player1.name} serves to {self.player2.name}: {serve_direction}")
player_hit = self.hit(serve_direction)
print(f"{self.player2.name} hits: {player_hit}")
if player_hit == "Fault":
print(f"{self.player2.name} faults, {self.player1.name} wins the point!")
self.player1.score += 1
elif player_hit == "Return":
# 更复杂的逻辑可以在这里实现,比如判断谁赢了这一回合,这里简化为随机决定
winner = random.choice([self.player1, self.player2])
print(f"{winner.name} wins the point!")
winner.score += 1
def play_game(self):
while min(self.player1.score, self.player2.score) < 21:
self.play_round()
print(f"Score: {self.player1.name} - {self.player1.score}, {self.player2.name} - {self.player2.score}")
if __name__ == "__main__":
game = Game()
game.play_game()