On Trigger Enter
时间: 2024-02-10 16:12:30 浏览: 154
"On Trigger Enter" 是Unity游戏引擎中的一个函数,用于检测当一个游戏对象进入另一个游戏对象的触发器时所触发的操作。在Unity中,可以通过添加一个Collider组件,并将Collider的Is Trigger属性设置为True,将一个游戏对象设置为触发器。当另一个游戏对象进入这个触发器时,会自动调用"On Trigger Enter"函数。在这个函数中,可以编写自定义的脚本代码,实现对触发事件的响应。
相关问题
请根据下面需求写出手环关于屏幕开关的中文测试用例,并细化用例。4.3 Sreen on > off Palm touch occurs, wrist down occurs (if function on is set) immediately off "With no user input," when the timeout time is reached, off ( for detail rule of timeout, refer to “Screen timeout” ) 4.4 Sreen off > on Trigger enter screen on , immediately on
测试用例:手环屏幕开关
1. Sreen on > off:
a. 测试步骤:
1. 打开手环屏幕。
2. 进行手掌触摸操作。
3. 将手腕向下倾斜。
b. 预期结果:
- 如果手掌触摸操作被检测到,手环屏幕应立即关闭。
- 如果手腕向下倾斜操作被检测到,并且“功能开启”设置已打开,手环屏幕应立即关闭。
2. "With no user input," when the timeout time is reached, off:
a. 测试步骤:
1. 打开手环屏幕,并等待设定的超时时间。
b. 预期结果:
- 当超过设定的超时时间时,手环屏幕应自动关闭。
- 超时时间的具体规则可以参考“屏幕超时”设置。
3. Sreen off > on:
a. 测试步骤:
1. 关闭手环屏幕。
2. 触发进入屏幕开启状态的操作或事件。
b. 预期结果:
- 当触发进入屏幕开启状态的操作或事件时,手环屏幕应立即打开。
请注意,以上测试用例仅涵盖了手环屏幕开关的一些常见需求。具体的测试步骤和预期结果可能因手环的品牌、型号和软件平台而有所不同。根据实际情况,还可能需要测试其他功能和操作。同时,需要根据手环的设定和规范对超时时间和触发操作进行进一步细化和详细测试。
unity2d eventTrigger
Unity2D EventTrigger is a component that allows you to set up callbacks or events to be triggered when certain events occur on a UI element or GameObject. These events include things like when the user clicks on a button, when the mouse enters or exits a UI element, when a value changes, or when a custom event is triggered.
To add an EventTrigger component to a UI element or GameObject, you can do the following:
1. Select the element or object in the Unity Editor.
2. In the Inspector panel, click the "Add Component" button.
3. Type "EventTrigger" in the search bar and select it from the list.
4. The EventTrigger component will be added to the element or object.
Once you have added the EventTrigger component, you can add events to it by clicking the "+" button next to the "Events" section in the Inspector panel. You can then select the type of event you want to trigger (e.g. Pointer Enter, Pointer Click, etc.) and assign a function or method to be called when the event is triggered.
For example, you could set up an EventTrigger on a button so that when the user clicks on it, a function is called to play a sound effect or to load a new scene in your game. Alternatively, you could set up an EventTrigger on a slider so that when the user changes the value of the slider, a function is called to update other elements in your game or to perform some other action.
Overall, EventTrigger is a powerful tool for creating interactive and responsive UI elements in your Unity2D games.
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