#include <LiquidCrystal_I2C.h> #include <Keypad.h> int value ; int a; LiquidCrystal_I2C lcd(0x27, 16, 2); const byte ROWS = 4; const byte COLS = 4; char keys[ROWS][COLS] = { {'1', '2', '3', 'A'}, {'4', '5', '6', 'B'}, {'7', '8', '9', 'C'}, {'*', '0', '#', 'D'} }; byte rowPins[ROWS] = {5, 4, 3, 2}; byte colPins[COLS] = {9, 8, 7, 6}; Keypad keypad = Keypad(makeKeymap(keys), rowPins, colPins, ROWS, COLS); const char*waveTypes[] = {"Sine ", "Square ", "Triangle"}; int waveIndex = 0; const char*waveforms[] = {"amplitude ", "samples ", "signalFrequency", "midValue "}; int waveformIndex = 0; // 定义幅值、采样率、频率和中值的默认值 float amplitude = 5.0; int samples = 1000; float signalFrequency = 1000.0; float midValue = 0.0; void setup() { lcd.begin(16, 2); lcd.backlight(); lcd.setCursor(0, 0); lcd.print(waveTypes[waveIndex]); lcd.setCursor(0, 1); lcd.print(waveforms[waveformIndex]); } float readValue(){ while(true){ char key = keypad.getKey(); if (key>='0'&&key<='9'){ lcd.print(value); lcd.print(key); value = (value * 10) + key ; } else if (key ='D') { lcd.setCursor(0, 0); lcd.print(waveTypes[waveIndex]); lcd.print(":"); lcd.print(waveforms[waveformIndex]); lcd.print(value); } } } void loop(){ char value=readValue(); char key = keypad.getKey(); if (key) { switch (key) { case 'A': lcd.setCursor(0, 0); lcd.print(waveTypes[waveIndex]); waveIndex = (waveIndex + 1) % 3; break; case 'B': lcd.setCursor(0, 1); lcd.print(waveforms[waveformIndex]); waveformIndex = (waveformIndex + 1) % 4; break; case 'C': lcd.scrollDisplayLeft(); break; case '*': // 在1602显示屏上显示选择的波形类型和参数 lcd.clear(); lcd.setCursor(0, 0); lcd.print(waveTypes[waveIndex]); lcd.print(":"); lcd.print(waveforms[waveformIndex]); lcd.setCursor(0, 1); lcd.print(value); value = (value * 10) + key ; } if (key != '#') { lcd.setCursor(0, 0); lcd.print(waveTypes[waveIndex]); } else if(key='#'){ lcd.clear(); } } }
时间: 2023-06-16 09:05:37 浏览: 138
这是一个Arduino的程序,主要是控制一个1602液晶屏和一个4x4的按键阵列,可以选择不同的波形类型和参数,并将其显示在屏幕上。程序的具体功能如下:
1. 定义液晶屏和按键阵列的引脚。
2. 定义不同的波形类型和参数,并设置默认值。
3. 在setup函数中初始化液晶屏,并将默认的波形类型和参数显示在屏幕上。
4. readValue函数用于读取按键输入的数值,并返回读取到的数值。
5. 在loop函数中,通过按键输入选择不同的波形类型和参数,并将选择结果显示在屏幕上。同时,根据按键输入来进行不同的操作,例如清除屏幕、滚动屏幕等。
注意,程序中存在一些错误,例如readValue函数中的while循环没有退出条件,会导致程序陷入死循环。同时,字符比较应该使用双等号“==”,而不是单等号“=”,否则会导致程序逻辑错误。
相关问题
#include <LiquidCrystal_I2C.h> #include <Keypad.h> #include <Ultrasonic.h> #include <Tone.h> #define Trig 13 #define Echo 12 LiquidCrystal_I2C lcd(0*27,16,2); Ultrasonic ultrasonic(Trig, Echo); const byte rows = 4; const byte cols = 4; char keys[rows][cols] = { {'1', '2', '3', 'A'}, {'4', '5', '6', 'B'}, {'7', '8', '9', 'C'}, {'*', '0', '#', 'D'} }; byte rowPins[rows] = {2, 3, 4, 5}; byte colPins[cols] = {6, 7, 8, 9}; Keypad keypad = Keypad(makeKeymap(keys), rowPins, colPins, rows, cols); int distance = 0; int alarmValue = 0; const int buzzerPin = 10; Tone buzzer; void setup() { lcd.begin(16, 2); buzzer.begin(buzzerPin); Serial.begin(9600); } void loop() { distance = ultrasonic.read(); char key = keypad.getKey(); if (key == '*') { // 执行确认输入功能 Serial.println("确认输入"); } else if (key != NO_KEY) { // 处理其他按键输入 Serial.println(key); } lcd.clear(); lcd.setCursor(0, 0); lcd.print("Distance: "); lcd.print(distance); lcd.setCursor(0, 1); lcd.print("Alarm: "); lcd.print(alarmValue); if (distance < alarmValue) { buzzer.play(1000); } else { buzzer.stop(); } delay(100); }
这个程序看起来不错,但是有一个问题:在程序中没有任何地方更新alarmValue的值,因此它将一直保持为0,蜂鸣器也不可能发出响声。为了使程序正常工作,需要在按键输入时更新alarmValue的值。可以使用以下代码来实现这个功能:
```
if (key >= '0' && key <= '9') {
alarmValue = key - '0';
Serial.print("Alarm value set to ");
Serial.println(alarmValue);
}
```
把这段代码加到程序中的if语句中,就可以在按下数字键时更新alarmValue的值了。
Demonstrate thorough understanding of LCD and matrix keypad, and its interfacing specification.
An LCD (Liquid Crystal Display) is a type of display technology that uses liquid crystals to display information. LCDs are commonly used in electronic devices such as digital watches, calculators, and mobile phones, and can also be used in more complex systems such as embedded systems and microcontrollers.
A matrix keypad, on the other hand, is a type of input device that allows users to input data through a combination of buttons arranged in a matrix pattern. A typical matrix keypad has rows and columns of buttons that can be pressed to input data. The arrangement of the buttons in a matrix pattern allows for a large number of buttons to be accommodated in a small space.
To interface an LCD and a matrix keypad with a microcontroller, several specifications need to be considered. These include:
1. Pinout: The pinout of the LCD and matrix keypad needs to be understood in order to connect them to the microcontroller. The pinout typically includes pins for power, ground, data, and control signals.
2. Voltage levels: The voltage levels of the LCD and matrix keypad need to be compatible with the microcontroller. Most microcontrollers operate at 5V or 3.3V, so the LCD and matrix keypad should also operate at these voltage levels.
3. Data communication protocol: The data communication protocol between the microcontroller, LCD, and matrix keypad needs to be understood in order to transfer data between them. The most common data communication protocols used are SPI (Serial Peripheral Interface) and I2C (Inter-Integrated Circuit).
4. LCD commands: The LCD has a set of commands that can be used to control its behavior, such as clearing the screen, setting the cursor position, and displaying text. These commands need to be understood in order to control the LCD using the microcontroller.
5. Matrix keypad scanning: The matrix keypad needs to be scanned in order to detect which buttons are being pressed. This is typically done using a technique called matrix scanning, where the rows and columns of the keypad are scanned sequentially to detect button presses.
Overall, interfacing an LCD and matrix keypad with a microcontroller requires a thorough understanding of their specifications and how they can be connected and controlled.
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