多线程实现斗地主发牌效果代码
时间: 2023-08-05 17:35:59 浏览: 125
以下是一个简单的多线程实现斗地主发牌的代码示例:
```python
import threading
import time
import random
class Player:
def __init__(self, name):
self.name = name
self.cards = []
class Card:
def __init__(self, suit, rank):
self.suit = suit
self.rank = rank
class Game:
def __init__(self, players):
self.players = players
self.cards = []
self.landlord = None
def shuffle_cards(self):
# 生成一副牌
for suit in ["Spades", "Hearts", "Diamonds", "Clubs"]:
for rank in range(1, 14):
card = Card(suit, rank)
self.cards.append(card)
# 洗牌
random.shuffle(self.cards)
def deal_cards(self):
# 发牌
for i in range(51):
player = self.players[i % 3]
card = self.cards.pop()
player.cards.append(card)
# 发地主牌
self.landlord = self.players[random.randint(0, 2)]
for i in range(3):
card = self.cards.pop()
self.landlord.cards.append(card)
def start_game(self):
# 输出每个玩家的牌
for player in self.players:
print(player.name, player.cards)
if __name__ == "__main__":
player1 = Player("Player 1")
player2 = Player("Player 2")
player3 = Player("Player 3")
players = [player1, player2, player3]
game = Game(players)
game.shuffle_cards()
# 创建一个线程池
pool = []
for player in players:
t = threading.Thread(target=game.deal_cards, args=())
pool.append(t)
# 启动线程
for t in pool:
t.start()
# 等待线程结束
for t in pool:
t.join()
game.start_game()
```
在这个示例代码中,我们使用了线程池的方式来实现多线程发牌。首先创建一个线程池,然后将每个玩家的发牌操作放入线程池中。在启动线程之前,需要先洗牌,然后等待所有线程结束之后,输出每个玩家的牌。需要注意的是,为了防止多个线程同时操作同一个数据,需要使用线程同步机制来保证数据的正确性。
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