遗传算法求解迷宫寻宝藏问题,MATLAB代码
时间: 2023-09-11 15:10:50 浏览: 65
以下是一个用MATLAB实现遗传算法求解迷宫寻宝藏问题的代码:
```matlab
% 迷宫地图
maze = [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0;
0, 1, 1, 1, 1, 1, 0, 0, 0, 0;
0, 0, 0, 0, 0, 1, 0, 0, 0, 0;
0, 0, 0, 1, 0, 1, 1, 1, 1, 0;
0, 0, 0, 1, 0, 0, 0, 0, 1, 0;
0, 0, 0, 1, 1, 1, 1, 0, 1, 0;
0, 0, 0, 0, 0, 0, 1, 0, 1, 0;
0, 0, 0, 1, 1, 1, 1, 0, 1, 0;
0, 0, 0, 1, 0, 0, 0, 0, 1, 0;
0, 0, 0, 1, 1, 1, 1, 1, 1, 0;
0, 0, 0, 0, 0, 0, 0, 0, 0, 0
];
% 起点和终点
start_pos = [2, 2];
end_pos = [10, 9];
% 移动操作
moves = {'up', 'down', 'left', 'right'};
% 遗传算法参数
POPULATION_SIZE = 50;
GENERATIONS = 100;
MUTATION_RATE = 0.1;
% 生成随机个体
function individual = generate_individual()
individual = randi(4, 1, 100);
end
% 计算适应度
function fitness = calculate_fitness(individual)
x = start_pos(2);
y = start_pos(1);
for i = 1:length(individual)
if strcmp(individual(i), 'up')
y = y - 1;
elseif strcmp(individual(i), 'down')
y = y + 1;
elseif strcmp(individual(i), 'left')
x = x - 1;
elseif strcmp(individual(i), 'right')
x = x + 1;
end
if isequal([y, x], end_pos)
fitness = 1;
return;
end
if maze(y, x) == 1
fitness = 0;
return;
end
end
fitness = 0;
end
% 选择操作
function parents = selection(population)
fitnesses = zeros(1, length(population));
for i = 1:length(population)
fitnesses(i) = calculate_fitness(population{i});
end
total_fitness = sum(fitnesses);
probabilities = fitnesses / total_fitness;
parents = cell(1, 2);
for i = 1:2
idx = randsample(length(population), 1, true, probabilities);
parents{i} = population{idx};
end
end
% 交叉操作
function children = crossover(parents)
crossover_point = randi(99);
child1 = [parents{1}(1:crossover_point), parents{2}(crossover_point+1:end)];
child2 = [parents{2}(1:crossover_point), parents{1}(crossover_point+1:end)];
children = {child1, child2};
end
% 变异操作
function individual = mutation(individual)
for i = 1:length(individual)
if rand() < MUTATION_RATE
individual(i) = randi(4);
end
end
end
% 遗传算法主函数
function genetic_algorithm()
population = cell(1, POPULATION_SIZE);
for i = 1:POPULATION_SIZE
population{i} = generate_individual();
end
for generation = 1:GENERATIONS
new_population = cell(1, POPULATION_SIZE);
for i = 1:2:POPULATION_SIZE
parents = selection(population);
children = crossover(parents);
children{1} = mutation(children{1});
children{2} = mutation(children{2});
new_population{i} = children{1};
new_population{i+1} = children{2};
end
population = new_population;
fitnesses = zeros(1, length(population));
for i = 1:length(population)
fitnesses(i) = calculate_fitness(population{i});
end
[~, idx] = max(fitnesses);
best_individual = population{idx};
fprintf('Generation: %d, Best individual: %s, Fitness: %d\n', generation, mat2str(best_individual), calculate_fitness(best_individual));
end
end
% 运行遗传算法
genetic_algorithm();
```
代码说明:
1. 首先定义了迷宫地图、起点和终点、移动操作等必要的变量。
2. 然后定义了几个遗传算法的基本操作函数,包括生成随机个体、计算适应度、选择、交叉、变异等。
3. 最后定义了遗传算法主函数,其中首先生成初始种群,然后进行多代进化,每一代都进行选择、交叉、变异等操作,最后输出每一代的最佳个体和适应度。
4. 运行遗传算法函数即可得到寻宝的最优路径。