介绍一些python中turtle.update()
时间: 2023-06-11 18:05:37 浏览: 794
turtle.update()是turtle图形库中的一个函数,用于刷新turtle窗口并显示新的绘图内容。它通常在程序中的循环中使用,以确保窗口更新并显示绘图。此函数还可用于在调整绘图时避免窗口闪烁。除update()外,还有一个函数是ontimer(),可用于在固定时间间隔内重复显示更新。
相关问题
import turtle, datetimedef drawGap(): #绘制数码管间隔 turtle.penup() turtle.fd(5)def drawLine(draw): #绘制单段数码管 drawGap() turtle.pendown() if draw elseturtle.penup() turtle.fd(40) drawGap() turtle.right(90)def drawDigit(d): #根据数字绘制七段数码管 drawLine(True) if d in[2,3,4,5,6,8,9] else drawLine(False) drawLine(True) if d in[0,1,3,4,5,6,7,8,9] else drawLine(False) drawLine(True) if d in[0,2,3,5,6,8,9] else drawLine(False) drawLine(True) if d in[0,2,6,8] else drawLine(False) turtle.left(90) drawLine(True) if d in[0,4,5,6,8,9] else drawLine(False) drawLine(True) if d in[0,2,3,5,6,7,8,9] else drawLine(False) drawLine(True) if d in[0,1,2,3,4,7,8,9] else drawLine(False) turtle.left(180) turtle.penup() turtle.fd(20)def drawDate(date): turtle.pencolor("red") for i in date: if i == '-': turtle.write('年',font=("Arial",18, "normal")) turtle.pencolor("green") turtle.fd(40) elif i == '=': turtle.write('月',font=("Arial",18, "normal")) turtle.pencolor("blue") turtle.fd(40) elif i == '+': turtle.write('日',font=("Arial",18, "normal")) else: drawDigit(eval(i))def main(): turtle.setup(800, 350, 200,200) turtle.penup() turtle.fd(-350) turtle.pensize(5) drawDate(datetime.datetime.now().strftime('%Y-%m=%d+')) turtle.hideturtle()main() 在上面代码的基础上,年月日改成年月日+时分秒后,实现时间的实时刷新。在上一题基础上,要求:(1)把年月日放在时分秒上面,如下所示: (2)把时间改成走马灯的循环移动方式。
好的,我明白了。针对你的问题,可以按照以下步骤进行修改:
1. 修改 drawDate 函数,将年月日+时分秒的字符串拆分成年月日和时分秒两部分,并分别调用 drawDigit 函数进行绘制。绘制时需要留出一定的间隔。
2. 实时更新时间,可以使用 Python 的 time 模块获取当前时间,并将其转换为字符串格式,再调用 turtle.clear() 函数清空画布,再重新绘制时间。
3. 实现走马灯效果,可以使用 turtle.tracer(0, 0) 函数关闭画布的自动刷新功能,然后手动调用 turtle.update() 函数进行刷新。同时,利用 turtle.ontimer() 函数定时调用更新时间的函数,从而实现循环移动的效果。
以下是修改后的代码:
python 下面八个块显示鼠标追踪位置turtle.canvas 重力四子棋 turtle 代码
1. 显示鼠标追踪位置:
```python
import turtle
def track_mouse(x, y):
turtle.goto(x, y)
turtle.onscreenclick(track_mouse)
turtle.mainloop()
```
2. turtle.canvas:
```python
import turtle
turtle.getcanvas().postscript(file="canvas.eps")
turtle.mainloop()
```
3. 重力:
```python
import turtle
GRAVITY = 0.1
class Ball(turtle.Turtle):
def __init__(self, x, y, dx, dy, radius, color):
super().__init__(shape="circle")
self.penup()
self.setposition(x, y)
self.dx = dx
self.dy = dy
self.radius = radius
self.color(color)
def move(self):
self.dy -= GRAVITY
self.sety(self.ycor() + self.dy)
self.setx(self.xcor() + self.dx)
class Game:
def __init__(self):
self.window = turtle.Screen()
self.window.setup(800, 600)
self.window.bgcolor("white")
self.balls = []
def add_ball(self, x, y, dx, dy, radius, color):
ball = Ball(x, y, dx, dy, radius, color)
self.balls.append(ball)
def start(self):
while True:
for ball in self.balls:
ball.move()
if ball.ycor() - ball.radius < -300:
ball.dy = -ball.dy
if ball.xcor() + ball.radius > 400 or ball.xcor() - ball.radius < -400:
ball.dx = -ball.dx
self.window.update()
game = Game()
game.add_ball(0, 200, 0, 0, 30, "red")
game.add_ball(0, 0, 5, 0, 20, "blue")
game.add_ball(0, -200, -5, 0, 10, "green")
game.start()
```
4. 四子棋:
```python
import turtle
class Board:
def __init__(self):
self.board = [[None for _ in range(7)] for _ in range(6)]
def is_full(self):
for row in self.board:
for cell in row:
if cell is None:
return False
return True
def is_winner(self, player):
# Check rows
for row in self.board:
count = 0
for cell in row:
if cell == player:
count += 1
if count == 4:
return True
else:
count = 0
# Check columns
for j in range(7):
count = 0
for i in range(6):
if self.board[i][j] == player:
count += 1
if count == 4:
return True
else:
count = 0
# Check diagonals
for i in range(3):
for j in range(4):
if (self.board[i][j] == player and self.board[i+1][j+1] == player and
self.board[i+2][j+2] == player and self.board[i+3][j+3] == player):
return True
for i in range(3):
for j in range(3, 7):
if (self.board[i][j] == player and self.board[i+1][j-1] == player and
self.board[i+2][j-2] == player and self.board[i+3][j-3] == player):
return True
return False
def play(self, player, column):
for i in range(5, -1, -1):
if self.board[i][column] is None:
self.board[i][column] = player
return True
return False
class Game:
def __init__(self):
self.window = turtle.Screen()
self.window.setup(700, 600)
self.window.bgcolor("white")
self.board = Board()
self.turn = "red"
self.draw_board()
self.window.onclick(self.play)
def draw_board(self):
pen = turtle.Turtle()
pen.hideturtle()
pen.speed(0)
pen.penup()
pen.setposition(-300, -250)
pen.pendown()
pen.pensize(3)
for _ in range(2):
pen.forward(600)
pen.left(90)
pen.forward(500)
pen.left(90)
pen.penup()
pen.setposition(-280, -225)
for column in range(7):
pen.write(column, align="center", font=("Arial", 16, "normal"))
pen.forward(80)
pen.hideturtle()
def play(self, x, y):
column = int((x + 300) // 80)
if self.board.play(self.turn, column):
self.draw_piece(column)
if self.board.is_winner(self.turn):
self.window.onclick(None)
turtle.color(self.turn)
turtle.write(f"{self.turn.upper()} wins!", align="center", font=("Arial", 32, "bold"))
elif self.board.is_full():
self.window.onclick(None)
turtle.write("Draw!", align="center", font=("Arial", 32, "bold"))
else:
self.turn = "yellow" if self.turn == "red" else "red"
def draw_piece(self, column):
pen = turtle.Turtle()
pen.hideturtle()
pen.penup()
pen.color(self.turn)
row = max([i for i, cell in enumerate(self.board.board) if cell[column] is None])
pen.setposition(-240 + column * 80, -200 + row * 80)
pen.pendown()
pen.begin_fill()
pen.circle(30)
pen.end_fill()
game = Game()
turtle.mainloop()
```
5. turtle 代码:
```python
import turtle
pen = turtle.Turtle()
pen.speed(0)
pen.hideturtle()
def draw_triangle(x, y, size, color):
pen.penup()
pen.setposition(x, y)
pen.pendown()
pen.color(color)
pen.begin_fill()
for _ in range(3):
pen.forward(size)
pen.left(120)
pen.end_fill()
draw_triangle(-200, 0, 100, "red")
draw_triangle(0, 0, 100, "green")
draw_triangle(200, 0, 100, "blue")
turtle.mainloop()
```