unity中 用键盘m来控制背景音乐的开关,开关的同时音量淡入淡出,淡出后停掉音乐
时间: 2023-11-28 16:49:56 浏览: 117
在Unity中,你可以使用AudioSource组件来控制背景音乐的播放和音量。以下是一个示例代码,可以使用键盘上的"M"键来控制音乐的开关和淡入淡出。
```csharp
public class MusicController : MonoBehaviour
{
public AudioSource musicSource;
public float fadeTime = 1f;
private bool isPlaying = true;
private float targetVolume = 1f;
private float currentVolume = 1f;
void Update()
{
if (Input.GetKeyDown(KeyCode.M))
{
isPlaying = !isPlaying;
if (isPlaying)
{
musicSource.Play();
targetVolume = 1f;
}
else
{
targetVolume = 0f;
}
}
if (Mathf.Abs(currentVolume - targetVolume) > 0.01f)
{
float delta = Time.deltaTime / fadeTime;
currentVolume = Mathf.Lerp(currentVolume, targetVolume, delta);
musicSource.volume = currentVolume;
if (Mathf.Abs(currentVolume - targetVolume) < 0.01f && targetVolume == 0f)
{
musicSource.Stop();
}
}
}
}
```
这个代码首先定义了一个AudioSource组件和一些变量,包括淡入淡出的时间和当前和目标音量。在Update()函数中,我们检测"M"键是否被按下,并根据当前的状态来切换音乐的开关。如果音乐正在播放,我们将目标音量设置为1,否则将目标音量设置为0。
接下来,我们使用Mathf.Lerp()函数来平滑地淡入淡出音量。如果当前音量接近目标音量且目标音量为0,我们停止音乐的播放。
将这个脚本挂载到一个空GameObject上,然后将AudioSource组件添加到场景中的背景音乐对象上,并将MusicController脚本中的musicSource变量设置为该AudioSource组件。现在,你就可以使用"M"键来控制背景音乐了。
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