帮我写一个贪吃蛇java程序
时间: 2023-03-15 21:16:18 浏览: 131
我很乐意帮助你写一个贪吃蛇java程序。首先,我们需要定义一个类来保存贪吃蛇的状态,然后使用while循环来实现游戏的进行,还需要定义一些方法来控制贪吃蛇的移动,以及处理贪吃蛇吃到食物的情况。需要用到的数据结构和算法包括队列、数组等等。
相关问题
帮我写一个贪吃蛇的Java程序
好的,以下是一个简单的贪吃蛇Java程序,供您参考:
```java
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class SnakeGame extends JFrame implements ActionListener {
private static final long serialVersionUID = 1L;
private JPanel gamePanel;
private JButton startBtn;
private Timer timer;
private int delay = 100;
private int x[] = new int[1000];
private int y[] = new int[1000];
private int length = 3;
private int foodX, foodY;
private boolean isLeft, isRight, isUp, isDown;
private boolean isStarted = false;
public SnakeGame() {
setTitle("贪吃蛇");
setSize(400, 400);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLocationRelativeTo(null);
gamePanel = new JPanel();
gamePanel.setLayout(null);
add(gamePanel);
startBtn = new JButton("开始");
startBtn.setBounds(150, 150, 100, 50);
startBtn.addActionListener(this);
gamePanel.add(startBtn);
setVisible(true);
}
public void paint(Graphics g) {
super.paint(g);
if (isStarted) {
// 画头
g.setColor(Color.RED);
g.fillRect(x[0], y[0], 10, 10);
// 画身体
for (int i = 1; i < length; i++) {
g.setColor(Color.GREEN);
g.fillRect(x[i], y[i], 10, 10);
}
// 画食物
g.setColor(Color.BLUE);
g.fillRect(foodX, foodY, 10, 10);
}
}
public void actionPerformed(ActionEvent e) {
if (e.getSource() == startBtn) {
startBtn.setVisible(false);
isStarted = true;
initGame();
timer = new Timer(delay, this);
timer.start();
} else {
moveSnake();
checkCollision();
checkFood();
repaint();
}
}
private void initGame() {
x[0] = 50;
y[0] = 50;
x[1] = 40;
y[1] = 50;
x[2] = 30;
y[2] = 50;
length = 3;
generateFood();
isLeft = false;
isRight = true;
isUp = false;
isDown = false;
}
private void moveSnake() {
for (int i = length; i > 0; i--) {
x[i] = x[i - 1];
y[i] = y[i - 1];
}
if (isLeft) {
x[0] -= 10;
} else if (isRight) {
x[0] += 10;
} else if (isUp) {
y[0] -= 10;
} else if (isDown) {
y[0] += 10;
}
}
private void checkCollision() {
if (x[0] < 0 || x[0] > 390 || y[0] < 0 || y[0] > 390) {
endGame();
}
for (int i = 1; i < length; i++) {
if (x[0] == x[i] && y[0] == y[i]) {
endGame();
}
}
}
private void checkFood() {
if (x[0] == foodX && y[0] == foodY) {
length++;
generateFood();
}
}
private void generateFood() {
int r = (int)(Math.random() * 39) * 10;
int c = (int)(Math.random() * 39) * 10;
foodX = r;
foodY = c;
}
private void endGame() {
timer.stop();
JOptionPane.showMessageDialog(this, "游戏结束,您的得分为:" + (length - 3));
isStarted = false;
startBtn.setVisible(true);
}
public static void main(String[] args) {
new SnakeGame();
}
}
```
这是一个基于Java Swing的简单贪吃蛇游戏,使用了JPanel、JButton、Timer等组件和API。其中,键盘事件和定时器用于控制蛇的移动,碰撞检测和食物生成则用到了一些数学知识和随机数生成方法。您可以运行并尝试其中的代码和逻辑,也可以根据自己的需求和想法进行修改和扩展。
用Java帮我写一个贪吃蛇程序吗
当然可以,下面是一个简单的 Java 贪吃蛇程序的示例代码,可以帮助你快速入门:
```java
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.util.*;
public class Snake extends JFrame implements ActionListener {
private final int WIDTH = 500;
private final int HEIGHT = 500;
private final int DOT_SIZE = 10;
private final int ALL_DOTS = 900;
private final int RAND_POS = 29;
private final int DELAY = 140;
private int dots;
private int apple_x;
private int apple_y;
private int[] x = new int[ALL_DOTS];
private int[] y = new int[ALL_DOTS];
private boolean leftDirection = false;
private boolean rightDirection = true;
private boolean upDirection = false;
private boolean downDirection = false;
private boolean inGame = true;
private Timer timer;
private Image ball;
private Image apple;
private Image head;
public Snake() {
init();
}
public void init() {
addKeyListener(new TAdapter());
setBackground(Color.black);
setPreferredSize(new Dimension(WIDTH, HEIGHT));
setFocusable(true);
loadImages();
initGame();
}
public void loadImages() {
ImageIcon iid = new ImageIcon("dot.png");
ball = iid.getImage();
ImageIcon iia = new ImageIcon("apple.png");
apple = iia.getImage();
ImageIcon iih = new ImageIcon("head.png");
head = iih.getImage();
}
public void initGame() {
dots = 3;
for (int z = 0; z < dots; z++) {
x[z] = 50 - z * 10;
y[z] = 50;
}
locateApple();
timer = new Timer(DELAY, this);
timer.start();
}
public void paint(Graphics g) {
super.paint(g);
if (inGame) {
g.drawImage(apple, apple_x, apple_y, this);
for (int z = 0; z < dots; z++) {
if (z == 0) {
g.drawImage(head, x[z], y[z], this);
} else {
g.drawImage(ball, x[z], y[z], this);
}
}
Toolkit.getDefaultToolkit().sync();
} else {
gameOver(g);
}
}
public void gameOver(Graphics g) {
String msg = "Game Over";
Font small = new Font("Helvetica", Font.BOLD, 14);
FontMetrics metr = getFontMetrics(small);
g.setColor(Color.white);
g.setFont(small);
g.drawString(msg, (WIDTH - metr.stringWidth(msg)) / 2,
HEIGHT / 2);
}
public void checkApple() {
if ((x[0] == apple_x) && (y[0] == apple_y)) {
dots++;
locateApple();
}
}
public void move() {
for (int z = dots; z > 0; z--) {
x[z] = x[(z - 1)];
y[z] = y[(z - 1)];
}
if (leftDirection) {
x[0] -= DOT_SIZE;
}
if (rightDirection) {
x[0] += DOT_SIZE;
}
if (upDirection) {
y[0] -= DOT_SIZE;
}
if (downDirection) {
y[0] += DOT_SIZE;
}
}
public void checkCollision() {
for (int z = dots; z > 0; z--) {
if ((z > 4) && (x[0] == x[z]) && (y[0] == y[z])) {
inGame = false;
}
}
if (y[0] >= HEIGHT) {
inGame = false;
}
if (y[0] < 0) {
inGame = false;
}
if (x[0] >= WIDTH) {
inGame = false;
}
if (x[0] < 0) {
inGame = false;
}
if(!inGame) {
timer.stop();
}
}
public void locateApple() {
int r = (int) (Math.random() * RAND_POS);
apple_x = ((r * DOT_SIZE));
r = (int) (Math.random() * RAND_POS);
apple_y = ((r * DOT_SIZE));
}
public void actionPerformed(ActionEvent e) {
if (inGame) {
checkApple();
checkCollision();
move();
}
repaint();
}
private class TAdapter extends KeyAdapter {
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if ((key == KeyEvent.VK_LEFT) && (!rightDirection)) {
leftDirection = true;
upDirection = false;
downDirection = false;
}
if ((key == KeyEvent.VK_RIGHT) && (!leftDirection)) {
rightDirection = true;
upDirection = false;
downDirection = false;
}
if ((key == KeyEvent.VK_UP) && (!downDirection)) {
upDirection = true;
rightDirection = false;
leftDirection = false;
}
if ((key == KeyEvent.VK_DOWN) && (!upDirection)) {
downDirection = true;
rightDirection = false;
leftDirection = false;
}
}
}
public static void main(String[] args) {
JFrame frame = new Snake();
frame.setTitle("Snake");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
frame.pack();
}
}
```
这个程序使用 Java Swing 组件库编写,包含了移动、检测碰撞和吃苹果等基本功能。你可以根据需要自行修改和扩展。
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