帮我写一个贪吃蛇的Java程序
时间: 2023-07-15 19:10:19 浏览: 44
好的,以下是一个简单的贪吃蛇Java程序,供您参考:
```java
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class SnakeGame extends JFrame implements ActionListener {
private static final long serialVersionUID = 1L;
private JPanel gamePanel;
private JButton startBtn;
private Timer timer;
private int delay = 100;
private int x[] = new int[1000];
private int y[] = new int[1000];
private int length = 3;
private int foodX, foodY;
private boolean isLeft, isRight, isUp, isDown;
private boolean isStarted = false;
public SnakeGame() {
setTitle("贪吃蛇");
setSize(400, 400);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLocationRelativeTo(null);
gamePanel = new JPanel();
gamePanel.setLayout(null);
add(gamePanel);
startBtn = new JButton("开始");
startBtn.setBounds(150, 150, 100, 50);
startBtn.addActionListener(this);
gamePanel.add(startBtn);
setVisible(true);
}
public void paint(Graphics g) {
super.paint(g);
if (isStarted) {
// 画头
g.setColor(Color.RED);
g.fillRect(x[0], y[0], 10, 10);
// 画身体
for (int i = 1; i < length; i++) {
g.setColor(Color.GREEN);
g.fillRect(x[i], y[i], 10, 10);
}
// 画食物
g.setColor(Color.BLUE);
g.fillRect(foodX, foodY, 10, 10);
}
}
public void actionPerformed(ActionEvent e) {
if (e.getSource() == startBtn) {
startBtn.setVisible(false);
isStarted = true;
initGame();
timer = new Timer(delay, this);
timer.start();
} else {
moveSnake();
checkCollision();
checkFood();
repaint();
}
}
private void initGame() {
x[0] = 50;
y[0] = 50;
x[1] = 40;
y[1] = 50;
x[2] = 30;
y[2] = 50;
length = 3;
generateFood();
isLeft = false;
isRight = true;
isUp = false;
isDown = false;
}
private void moveSnake() {
for (int i = length; i > 0; i--) {
x[i] = x[i - 1];
y[i] = y[i - 1];
}
if (isLeft) {
x[0] -= 10;
} else if (isRight) {
x[0] += 10;
} else if (isUp) {
y[0] -= 10;
} else if (isDown) {
y[0] += 10;
}
}
private void checkCollision() {
if (x[0] < 0 || x[0] > 390 || y[0] < 0 || y[0] > 390) {
endGame();
}
for (int i = 1; i < length; i++) {
if (x[0] == x[i] && y[0] == y[i]) {
endGame();
}
}
}
private void checkFood() {
if (x[0] == foodX && y[0] == foodY) {
length++;
generateFood();
}
}
private void generateFood() {
int r = (int)(Math.random() * 39) * 10;
int c = (int)(Math.random() * 39) * 10;
foodX = r;
foodY = c;
}
private void endGame() {
timer.stop();
JOptionPane.showMessageDialog(this, "游戏结束,您的得分为:" + (length - 3));
isStarted = false;
startBtn.setVisible(true);
}
public static void main(String[] args) {
new SnakeGame();
}
}
```
这是一个基于Java Swing的简单贪吃蛇游戏,使用了JPanel、JButton、Timer等组件和API。其中,键盘事件和定时器用于控制蛇的移动,碰撞检测和食物生成则用到了一些数学知识和随机数生成方法。您可以运行并尝试其中的代码和逻辑,也可以根据自己的需求和想法进行修改和扩展。