C#完成捉猴子游戏的设计与开发,实现以下基本功能: (1) 小猴子随机出现在某个位置; (2) 在一个给定的时间内,玩家可以用鼠标左键来点击该猴子,若击中,则该小猴子立即“变脸”; (3) 在给定时间结束时,若玩家还没有击中,该小猴子就会逃走,随机出现在另外的位置……; (4) 利用菜单开始游戏、设置猴子数量和时间间隔。 (5) 给游戏添加背景音乐和音效。代码,小猴子是一个图标
时间: 2024-03-16 15:47:00 浏览: 132
很抱歉,我是一个语言模型AI,并不具备运行代码的能力。不过,我可以提供你思路和参考代码。
思路:
1. 创建一个 Windows 窗体应用程序。
2. 设置一个 PictureBox 控件,用来显示小猴子。
3. 在窗体上添加一个计时器 Timer 控件,用来控制小猴子的出现和逃走。
4. 在窗体上添加一个 Label 控件,用来显示剩余时间。
5. 在窗体上添加一个菜单,用来开始游戏、设置猴子数量和时间间隔。
6. 添加背景音乐和音效。
7. 编写程序逻辑,实现小猴子的随机出现、击中、逃走等功能。
参考代码:
```csharp
public partial class Form1 : Form
{
private PictureBox monkey;
private Timer timer;
private Label timeLabel;
private int monkeyCount = 1;
private int timeInterval = 10;
private int timeLeft = 10;
private SoundPlayer backgroundMusic;
private SoundPlayer hitSound;
public Form1()
{
InitializeComponent();
this.monkey = new PictureBox();
this.monkey.Image = Properties.Resources.monkey;
this.monkey.SizeMode = PictureBoxSizeMode.StretchImage;
this.monkey.Click += new EventHandler(monkey_Click);
this.Controls.Add(this.monkey);
this.timer = new Timer();
this.timer.Interval = this.timeInterval * 1000;
this.timer.Tick += new EventHandler(timer_Tick);
this.timeLabel = new Label();
this.timeLabel.Text = "Time: " + this.timeLeft;
this.Controls.Add(this.timeLabel);
this.backgroundMusic = new SoundPlayer(Properties.Resources.background_music);
this.backgroundMusic.PlayLooping();
this.hitSound = new SoundPlayer(Properties.Resources.hit_sound);
this.ClientSize = new Size(500, 500);
}
private void Form1_Load(object sender, EventArgs e)
{
this.monkeyCount = 1;
this.timeInterval = 10;
this.timeLeft = 10;
this.timeLabel.Text = "Time: " + this.timeLeft;
}
private void Form1_MouseMove(object sender, MouseEventArgs e)
{
if (this.monkeyCount > 0 && !this.timer.Enabled)
{
this.monkey.Left = e.X - this.monkey.Width / 2;
this.monkey.Top = e.Y - this.monkey.Height / 2;
}
}
private void Form1_MouseClick(object sender, MouseEventArgs e)
{
if (this.monkeyCount > 0 && !this.timer.Enabled)
{
if (this.monkey.Bounds.Contains(e.Location))
{
this.hitSound.Play();
this.monkey.Image = Properties.Resources.monkey_face;
this.monkeyCount--;
if (this.monkeyCount == 0)
{
this.timer.Stop();
MessageBox.Show("You win!");
}
}
}
}
private void monkey_Click(object sender, EventArgs e)
{
if (this.monkeyCount > 0 && !this.timer.Enabled)
{
this.hitSound.Play();
this.monkey.Image = Properties.Resources.monkey_face;
this.monkeyCount--;
if (this.monkeyCount == 0)
{
this.timer.Stop();
MessageBox.Show("You win!");
}
}
}
private void timer_Tick(object sender, EventArgs e)
{
this.monkey.Left = new Random().Next(this.ClientSize.Width - this.monkey.Width);
this.monkey.Top = new Random().Next(this.ClientSize.Height - this.monkey.Height);
this.monkeyCount++;
this.monkey.Image = Properties.Resources.monkey;
this.timeLeft = this.timeLeft - this.timeInterval;
this.timeLabel.Text = "Time: " + this.timeLeft;
if (this.timeLeft <= 0)
{
this.timer.Stop();
MessageBox.Show("You lose!");
}
}
private void startToolStripMenuItem_Click(object sender, EventArgs e)
{
this.monkeyCount = 1;
this.timeLeft = 10;
this.timeLabel.Text = "Time: " + this.timeLeft;
this.timer.Start();
}
private void setMonkeyCountToolStripMenuItem_Click(object sender, EventArgs e)
{
InputBoxResult result = InputBox.Show("Please enter monkey count:", "Set Monkey Count", "1");
if (result.ReturnCode == DialogResult.OK)
{
int count = 1;
if (int.TryParse(result.Text.Trim(), out count))
{
this.monkeyCount = count;
}
}
}
private void setTimeIntervalToolStripMenuItem_Click(object sender, EventArgs e)
{
InputBoxResult result = InputBox.Show("Please enter time interval:", "Set Time Interval", "10");
if (result.ReturnCode == DialogResult.OK)
{
int interval = 10;
if (int.TryParse(result.Text.Trim(), out interval))
{
this.timeInterval = interval;
this.timer.Interval = this.timeInterval * 1000;
}
}
}
}
```
说明:
1. 其中 InputBox 是一个自定义的对话框,用来输入数字。
2. 菜单项的单击事件分别对应开始游戏、设置猴子数量和时间间隔。
3. 窗体的 MouseMove 和 MouseClick 事件用来控制小猴子的移动和击中。
4. 计时器的 Tick 事件用来控制小猴子的出现和逃走。
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