unity中一个文件夹下面的全部物体被隐藏后跳出文本框的代码
时间: 2024-02-25 13:53:44 浏览: 79
Unity3D脚本隐藏GameObject子物体1
以下是一个示例代码,可以在Unity中实现当一个文件夹下的全部物体被隐藏时,自动弹出一个提示框:
```csharp
using UnityEngine;
using UnityEditor;
[InitializeOnLoad]
public class FolderHiddenChecker : AssetPostprocessor
{
static FolderHiddenChecker()
{
EditorApplication.update += CheckForHiddenFolder;
}
static void CheckForHiddenFolder()
{
string[] folders = AssetDatabase.FindAssets("t:Folder");
foreach (string folderGUID in folders)
{
string folderPath = AssetDatabase.GUIDToAssetPath(folderGUID);
if (EditorUtility.IsHiddenAsset(AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(folderPath)))
{
Debug.Log("Folder " + folderPath + " is hidden!");
EditorUtility.DisplayDialog("Folder Hidden", "The folder " + folderPath + " is hidden!", "OK");
}
}
}
}
```
这段代码使用了Unity编辑器的AssetPostprocessor类,它会在资源被导入或删除时自动调用。在这个例子中,我们使用了EditorUtility.IsHiddenAsset()方法来检查每个文件夹是否被隐藏。如果文件夹被隐藏,就会弹出一个提示框来提醒用户。
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