Pygame嵌入Tkinter,怎么实现?
时间: 2023-06-27 19:07:26 浏览: 459
Python与Tkinter编程
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将Pygame的Surface对象绘制到Tkinter的Canvas上即可实现Pygame嵌入Tkinter的效果。具体步骤如下:
1. 导入必要的模块:
```python
import tkinter as tk
import pygame as pg
from pygame.locals import *
```
2. 初始化Pygame和Tkinter:
```python
pg.init()
root = tk.Tk()
```
3. 创建一个Tkinter的Canvas对象,并将其打包放入窗口中:
```python
canvas = tk.Canvas(root, width=500, height=500)
canvas.pack()
```
4. 创建一个Pygame的Surface对象,将其绘制到Canvas上:
```python
screen = pg.display.set_mode((500, 500))
background = pg.Surface((500, 500))
background.fill((255, 255, 255))
canvas.create_image(0, 0, image=tk.PhotoImage(background))
```
5. 在Tkinter的主循环中,不断更新Pygame的Surface对象并重绘到Canvas上:
```python
while True:
for event in pg.event.get():
if event.type == QUIT:
pg.quit()
root.quit()
sys.exit()
# 画图操作
screen.blit(background, (0, 0))
pg.draw.circle(background, (255, 0, 0), (250, 250), 50)
canvas.create_image(0, 0, image=tk.PhotoImage(background))
pg.display.update()
root.update()
```
完整的代码如下:
```python
import tkinter as tk
import pygame as pg
from pygame.locals import *
pg.init()
root = tk.Tk()
canvas = tk.Canvas(root, width=500, height=500)
canvas.pack()
screen = pg.display.set_mode((500, 500))
background = pg.Surface((500, 500))
background.fill((255, 255, 255))
canvas.create_image(0, 0, image=tk.PhotoImage(background))
while True:
for event in pg.event.get():
if event.type == QUIT:
pg.quit()
root.quit()
sys.exit()
screen.blit(background, (0, 0))
pg.draw.circle(background, (255, 0, 0), (250, 250), 50)
canvas.create_image(0, 0, image=tk.PhotoImage(background))
pg.display.update()
root.update()
```
运行该程序,即可在Tkinter窗口中看到一个红色的圆圈。
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