C#写斗兽棋
时间: 2023-07-12 18:12:54 浏览: 38
好的,我可以给你提供一个简单的C#代码示例来实现斗兽棋。
首先,我们需要定义一些枚举类型来表示棋子的种类和状态:
```csharp
public enum AnimalType
{
None = 0,
Lion = 1,
Tiger = 2,
Leopard = 3,
Wolf = 4,
Dog = 5,
Cat = 6,
Mouse = 7
}
public enum AnimalStatus
{
Alive = 0,
Dead = 1,
Captured = 2
}
```
接下来,我们定义一个Animal类来表示棋子:
```csharp
public class Animal
{
public AnimalType Type { get; set; }
public AnimalStatus Status { get; set; }
public int X { get; set; }
public int Y { get; set; }
public bool IsEnemy { get; set; }
public Animal()
{
Type = AnimalType.None;
Status = AnimalStatus.Alive;
X = -1;
Y = -1;
IsEnemy = false;
}
}
```
然后,我们定义一个Board类来表示棋盘:
```csharp
public class Board
{
private Animal[,] board;
public Board()
{
board = new Animal[7, 9];
for (int i = 0; i < 7; i++)
{
for (int j = 0; j < 9; j++)
{
board[i, j] = new Animal();
}
}
}
public Animal GetAnimal(int x, int y)
{
if (x < 0 || x >= 7 || y < 0 || y >= 9)
{
return null;
}
return board[x, y];
}
public void SetAnimal(int x, int y, Animal animal)
{
if (x < 0 || x >= 7 || y < 0 || y >= 9)
{
return;
}
board[x, y] = animal;
}
public void MoveAnimal(int x1, int y1, int x2, int y2)
{
Animal animal = GetAnimal(x1, y1);
if (animal == null)
{
return;
}
SetAnimal(x1, y1, new Animal());
SetAnimal(x2, y2, animal);
animal.X = x2;
animal.Y = y2;
}
}
```
最后,我们定义一个Game类来表示游戏本身:
```csharp
public class Game
{
private Board board;
private bool isEnemyTurn;
public Game()
{
board = new Board();
isEnemyTurn = false;
Init();
}
public void Init()
{
// 初始化棋子位置
// ...
}
public bool IsEnemyTurn()
{
return isEnemyTurn;
}
public void Move(int x1, int y1, int x2, int y2)
{
Animal animal = board.GetAnimal(x1, y1);
if (animal == null || animal.Type == AnimalType.None || animal.IsEnemy != isEnemyTurn)
{
return;
}
// 检查移动是否合法
// ...
board.MoveAnimal(x1, y1, x2, y2);
isEnemyTurn = !isEnemyTurn;
}
public bool IsGameOver()
{
// 判断胜负
// ...
return false;
}
}
```
这只是一个简单的示例代码,具体实现过程中还需要考虑到很多细节问题,比如UI交互、动画效果等。希望这个示例能对你有所帮助!