python人机交互的井字棋用类
时间: 2023-11-19 22:57:45 浏览: 34
以下是使用类实现Python人机交互的井字棋的示例代码:
```python
class TicTacToe:
def __init__(self):
self.board = [' ' for _ in range(9)] # 初始化棋盘为空格
self.current_winner = None # 当前胜者
def print_board(self):
# 打印棋盘
for row in [self.board[i*3:(i+1)*3] for i in range(3)]:
print('| ' + ' | '.join(row) + ' |')
@staticmethod
def print_board_nums():
# 打印棋盘的数字编号
number_board = [[str(i) for i in range(j*3, (j+1)*3)] for j in range(3)]
for row in number_board:
print('| ' + ' | '.join(row) + ' |')
def available_moves(self):
# 返回当前棋盘上的空格
return [i for i, spot in enumerate(self.board) if spot == ' ']
def empty_squares(self):
# 返回当前棋盘上的空格
return ' ' in self.board
def num_empty_squares(self):
# 返回当前棋盘上的空格数量
return self.board.count(' ')
def make_move(self, square, letter):
# 在指定位置落子
if self.board[square] == ' ':
self.board[square] = letter
if self.winner(square, letter):
self.current_winner = letter
return True
return False
def winner(self, square, letter):
# 判断是否有胜者
row_ind = square // 3
row = self.board[row_ind*3 : (row_ind+1)*3]
if all([spot == letter for spot in row]):
return True
col_ind = square % 3
column = [self.board[col_ind+i*3] for i in range(3)]
if all([spot == letter for spot in column]):
return True
if square % 2 == 0:
diagonal1 = [self.board[i] for i in [0, 4, 8]]
if all([spot == letter for spot in diagonal1]):
return True
diagonal2 = [self.board[i] for i in [2, 4, 6]]
if all([spot == letter for spot in diagonal2]):
return True
return False
def play(game, x_player, o_player, print_game=True):
# 开始游戏
if print_game:
game.print_board_nums()
letter = 'X' # X先手
while game.empty_squares():
if letter == 'O':
square = o_player.get_move(game)
else:
square = x_player.get_move(game)
if game.make_move(square, letter):
if print_game:
print(letter + f' makes a move to square {square}')
game.print_board()
print('')
if game.current_winner:
if print_game:
print(letter + ' wins!')
return letter
letter = 'O' if letter == 'X' else 'X'
if print_game:
print('It\'s a tie!')
if __name__ == '__main__':
x_player = HumanPlayer('X')
o_player = RandomComputerPlayer('O')
t = TicTacToe()
play(t, x_player, o_player, print_game=True)
```