AR实景地图代码
时间: 2023-07-09 15:04:26 浏览: 74
AR实景地图需要使用AR技术和地图API技术进行开发,下面是一个简单的AR实景地图的代码实现:
```swift
import UIKit
import ARKit
import MapKit
class ViewController: UIViewController, ARSCNViewDelegate {
@IBOutlet weak var sceneView: ARSCNView!
var locationManager = CLLocationManager()
var userLocation: CLLocation?
var annotations = [CLLocationCoordinate2D]()
override func viewDidLoad() {
super.viewDidLoad()
// Set the view's delegate
sceneView.delegate = self
// Create a new scene
let scene = SCNScene()
// Set the scene to the view
sceneView.scene = scene
// Request location authorization
locationManager.requestWhenInUseAuthorization()
// Set up location manager
locationManager.delegate = self
locationManager.desiredAccuracy = kCLLocationAccuracyBest
locationManager.startUpdatingLocation()
// Set up map annotations
let annotation1 = CLLocationCoordinate2D(latitude: 37.7749, longitude: -122.4194)
let annotation2 = CLLocationCoordinate2D(latitude: 40.7128, longitude: -74.0060)
let annotation3 = CLLocationCoordinate2D(latitude: 51.5074, longitude: 0.1278)
annotations.append(annotation1)
annotations.append(annotation2)
annotations.append(annotation3)
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
// Create a session configuration
let configuration = ARWorldTrackingConfiguration()
// Run the view's session
sceneView.session.run(configuration)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
// Pause the view's session
sceneView.session.pause()
}
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
// Check if anchor is a plane
guard let planeAnchor = anchor as? ARPlaneAnchor else { return }
// Create a plane node
let planeNode = SCNNode()
planeNode.geometry = SCNPlane(width: CGFloat(planeAnchor.extent.x), height: CGFloat(planeAnchor.extent.z))
planeNode.eulerAngles.x = -.pi / 2
planeNode.opacity = 0.25
// Add plane node to scene
node.addChildNode(planeNode)
// Add map annotations
for annotation in annotations {
let annotationNode = SCNNode()
annotationNode.geometry = SCNBox(width: 0.1, height: 0.1, length: 0.1, chamferRadius: 0)
annotationNode.geometry?.firstMaterial?.diffuse.contents = UIColor.red
annotationNode.position = getRelativePosition(absoluteCoordinate: annotation, userLocation: userLocation!)
node.addChildNode(annotationNode)
}
}
func getRelativePosition(absoluteCoordinate: CLLocationCoordinate2D, userLocation: CLLocation) -> SCNVector3 {
let lat1 = userLocation.coordinate.latitude
let lon1 = userLocation.coordinate.longitude
let lat2 = absoluteCoordinate.latitude
let lon2 = absoluteCoordinate.longitude
let x = (lon2 - lon1) * cos((lat1 + lat2) / 2)
let y = lat2 - lat1
let z = userLocation.distance(from: CLLocation(latitude: lat2, longitude: lon2))
return SCNVector3(x, y, -Float(z))
}
}
extension ViewController: CLLocationManagerDelegate {
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
guard let location = locations.last else { return }
userLocation = location
}
}
```
这个代码实现了在AR场景中显示地图的功能,并且根据用户当前位置和给定的地图标记点,计算出它们在AR场景中的相对位置。但是需要注意的是,这只是一个简单的示例,实际的AR实景地图还需要考虑很多因素,如地图数据的更新、AR场景的稳定性等。