unity 履带式移动代码
时间: 2023-09-16 16:14:46 浏览: 79
以下是 Unity 中履带式移动的示例代码,可以参考:
```csharp
public class TankMovement : MonoBehaviour
{
public float speed = 12f; // 履带移动速度
public float turnSpeed = 180f; // 车体旋转速度
public AudioSource movementAudio; // 移动音效
public AudioClip engineIdling; // 怠速音效
public AudioClip engineDriving; // 行驶音效
public float pitchRange = 0.2f; // 音效播放音调范围
private string movementAxisName; // 履带移动轴名
private string turnAxisName; // 转向轴名
private Rigidbody rigidbody; // 刚体组件
private float movementInputValue; // 履带移动输入值
private float turnInputValue; // 转向输入值
private float originalPitch; // 原始音调
private void Awake()
{
rigidbody = GetComponent<Rigidbody>();
}
private void OnEnable()
{
rigidbody.isKinematic = false;
movementInputValue = 0f;
turnInputValue = 0f;
}
private void OnDisable()
{
rigidbody.isKinematic = true;
}
private void Start()
{
movementAxisName = "Vertical";
turnAxisName = "Horizontal";
originalPitch = movementAudio.pitch;
}
private void Update()
{
movementInputValue = Input.GetAxis(movementAxisName);
turnInputValue = Input.GetAxis(turnAxisName);
}
private void EngineAudio()
{
if (Mathf.Abs(movementInputValue) < 0.1f && Mathf.Abs(turnInputValue) < 0.1f)
{
if (movementAudio.clip == engineDriving)
{
movementAudio.clip = engineIdling;
movementAudio.pitch = Random.Range(originalPitch - pitchRange, originalPitch + pitchRange);
movementAudio.Play();
}
}
else
{
if (movementAudio.clip == engineIdling)
{
movementAudio.clip = engineDriving;
movementAudio.pitch = Random.Range(originalPitch - pitchRange, originalPitch + pitchRange);
movementAudio.Play();
}
}
}
private void FixedUpdate()
{
Move();
Turn();
EngineAudio();
}
private void Move()
{
Vector3 movement = transform.forward * movementInputValue * speed * Time.deltaTime;
rigidbody.MovePosition(rigidbody.position + movement);
}
private void Turn()
{
float turn = turnInputValue * turnSpeed * Time.deltaTime;
Quaternion turnRotation = Quaternion.Euler(0f, turn, 0f);
rigidbody.MoveRotation(rigidbody.rotation * turnRotation);
}
}
```
这是一个简单的控制履带式坦克移动的脚本,其中包括了履带移动、车体旋转、音效等功能。你可以将其添加到坦克游戏对象上,并配置相应的参数来实现履带式移动效果。