人工智能八段码难题解决代码
时间: 2023-12-14 15:04:38 浏览: 31
以下是一个使用遗传算法解决八段码游戏的代码示例:
```python
import random
POP_SIZE = 100
GENE_SIZE = 8
MUTATION_RATE = 0.01
CROSSOVER_RATE = 0.9
MAX_GENERATION = 100
def generate_individual():
return [random.randint(0, 9) for _ in range(GENE_SIZE)]
def generate_population():
return [generate_individual() for _ in range(POP_SIZE)]
def calculate_fitness(individual, target):
return sum([1 for i in range(GENE_SIZE) if individual[i] == target[i]])
def evaluate_population(population, target):
fitnesses = [calculate_fitness(individual, target) for individual in population]
max_fitness = max(fitnesses)
best_individual = population[fitnesses.index(max_fitness)]
return fitnesses, max_fitness, best_individual
def select_parents(population, fitnesses):
total_fitness = sum(fitnesses)
probabilities = [fitness/total_fitness for fitness in fitnesses]
parents = []
for i in range(2):
r = random.random()
cumulative_probability = 0
for j in range(POP_SIZE):
cumulative_probability += probabilities[j]
if r <= cumulative_probability:
parents.append(population[j])
break
return parents
def crossover(parents):
if random.random() < CROSSOVER_RATE:
crossover_point = random.randint(1, GENE_SIZE - 1)
child1 = parents[0][:crossover_point] + parents[1][crossover_point:]
child2 = parents[1][:crossover_point] + parents[0][crossover_point:]
return child1, child2
else:
return parents
def mutation(individual):
if random.random() < MUTATION_RATE:
mutation_point = random.randint(0, GENE_SIZE - 1)
individual[mutation_point] = random.randint(0, 9)
return individual
def evolve_population(population, target):
new_population = []
fitnesses, _, _ = evaluate_population(population, target)
for _ in range(POP_SIZE):
parents = select_parents(population, fitnesses)
offspring = crossover(parents)
offspring = [mutation(individual) for individual in offspring]
new_population += offspring
return new_population
def solve(target):
population = generate_population()
for generation in range(MAX_GENERATION):
fitnesses, max_fitness, best_individual = evaluate_population(population, target)
if max_fitness == GENE_SIZE:
return best_individual, generation
population = evolve_population(population, target)
return None, MAX_GENERATION
if __name__ == '__main__':
target = [1, 2, 3, 4, 5, 6, 7, 8]
solution, generation = solve(target)
if solution:
print(f'Solution found in {generation} generations: {solution}')
else:
print('Solution not found')
```
这个代码使用遗传算法来解决八段码游戏。在每一代中,它先使用 `evaluate_population` 函数计算每个个体的适应度,然后使用 `select_parents` 函数选择父代,使用 `crossover` 函数进行交叉操作,使用 `mutation` 函数进行变异操作,最后生成新的子代。这个过程重复多次,直到找到解或达到最大迭代次数。
需要注意的是,这个代码只是一个基本示例,实际使用时可能需要进行一些调整和优化,比如使用不同的遗传算法操作、调整参数等。