eglCreateWindowSurface范例
时间: 2024-01-15 18:02:36 浏览: 27
eglCreateWindowSurface函数用于创建窗口表面,下面是一个简单的eglCreateWindowSurface函数的范例:
```c
#include <EGL/egl.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
int main()
{
Display *display;
Window window;
EGLDisplay eglDisplay;
EGLConfig eglConfig;
EGLContext eglContext;
EGLSurface eglSurface;
EGLint numConfigs;
EGLint majorVersion;
EGLint minorVersion;
EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
EGLint configAttribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_NONE };
// Open X11 display
display = XOpenDisplay(NULL);
// Create X11 window
window = XCreateSimpleWindow(display, RootWindow(display, DefaultScreen(display)), 0, 0, 640, 480, 0, 0, 0);
// Initialize EGL display
eglDisplay = eglGetDisplay(display);
eglInitialize(eglDisplay, &majorVersion, &minorVersion);
// Choose EGL config
eglChooseConfig(eglDisplay, configAttribs, &eglConfig, 1, &numConfigs);
// Create EGL context
eglContext = eglCreateContext(eglDisplay, eglConfig, EGL_NO_CONTEXT, contextAttribs);
// Create EGL window surface
eglSurface = eglCreateWindowSurface(eglDisplay, eglConfig, window, NULL);
// Make current
eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext);
// Do some rendering here...
// Swap buffers
eglSwapBuffers(eglDisplay, eglSurface);
// Terminate EGL
eglTerminate(eglDisplay);
// Close X11 display
XCloseDisplay(display);
return 0;
}
```
这个例子创建了一个640x480的X11窗口,并使用EGL API创建了一个与窗口相关联的渲染表面,然后将渲染上下文与表面绑定,并进行了一些渲染操作,最后交换了前后缓冲区。