from pygam import LinearGAM
时间: 2023-11-11 11:03:35 浏览: 37
I believe you may have made a typo in the package name. The correct package name is "pygam", not "pygame".
Assuming you have installed the package correctly, you can import LinearGAM from pygam as follows:
```
from pygam import LinearGAM
```
This will allow you to create a LinearGAM object and perform various operations on it, such as fitting it to data, making predictions, and plotting results.
相关问题
用python写广义相加性模型代码
广义相加性模型(Generalized Additive Model,GAM)是一种常见的统计模型,它可以用于预测因变量与一个或多个自变量之间的关系。下面是用Python实现一个简单的GAM模型的代码示例:
```python
import pandas as pd
import numpy as np
from pygam import LinearGAM, s, f
# 读取数据
data = pd.read_csv('data.csv')
# 定义自变量和因变量
X = data[['x1', 'x2', 'x3']]
y = data['y']
# 定义GAM模型
gam = LinearGAM(s(0) + s(1) + f(2))
# 拟合模型
gam.fit(X, y)
# 预测
y_pred = gam.predict(X)
# 输出模型结果
print(gam.summary())
# 可视化模型
gam.plot()
```
在这个示例中,我们使用了pygam库来实现GAM模型。我们首先读取了数据,然后定义了自变量和因变量。接下来,我们使用s()函数来指定前两个自变量为平滑函数,使用f()函数来指定第三个自变量为分类变量。然后我们拟合了GAM模型,并使用predict()函数进行预测。最后,我们使用summary()函数输出了模型结果,并使用plot()函数可视化了模型。
用pygam实现用户登录
要使用pygame实现用户登录功能,你需要在游戏中创建一个登录界面,并收集用户输入的用户名和密码。以下是一个简单的示例代码,演示如何使用pygame实现用户登录:
```python
import pygame
from pygame.locals import *
# 初始化Pygame
pygame.init()
# 设置窗口尺寸
screen_width = 400
screen_height = 300
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption('用户登录')
# 定义颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
# 设置字体
font = pygame.font.Font(None, 32)
# 设置输入框
input_box_username = pygame.Rect(100, 100, 200, 32)
input_box_password = pygame.Rect(100, 150, 200, 32)
# 设置文本
text_username = ''
text_password = ''
# 设置按钮
button_rect = pygame.Rect(150, 200, 100, 50)
button_text = font.render('登录', True, BLACK)
# 游戏循环
running = True
while running:
for event in pygame.event.get():
if event.type == QUIT:
running = False
if event.type == KEYDOWN:
if event.key == K_BACKSPACE:
if input_box_username.collidepoint(event.pos):
text_username = text_username[:-1]
if input_box_password.collidepoint(event.pos):
text_password = text_password[:-1]
else:
if input_box_username.collidepoint(event.pos):
text_username += event.unicode
if input_box_password.collidepoint(event.pos):
text_password += event.unicode