unity中vr相机的无论朝向哪都保持视角在物体的后面的代码
时间: 2024-02-06 16:10:55 浏览: 22
你可以通过以下代码实现相机视角在物体后面:
```csharp
public class CameraController : MonoBehaviour
{
public Transform target;
public float distance = 5.0f;
public float height = 1.0f;
public float damping = 2.0f;
public bool smoothRotation = true;
public float rotationDamping = 10.0f;
void LateUpdate()
{
Vector3 wantedPosition = target.TransformPoint(0, height, -distance);
transform.position = Vector3.Lerp(transform.position, wantedPosition, Time.deltaTime * damping);
if (smoothRotation)
{
Quaternion wantedRotation = Quaternion.LookRotation(target.position - transform.position, target.up);
transform.rotation = Quaternion.Slerp(transform.rotation, wantedRotation, Time.deltaTime * rotationDamping);
}
else
{
transform.LookAt(target, target.up);
}
}
}
```
将以上代码添加到一个空的游戏对象上,将要跟随的物体(如人物)作为target传递给CameraController组件。然后调整distance和height参数来控制相机与物体之间的距离和高度。通过调整damping和rotationDamping参数可以控制相机跟随时的平滑度。