C#中选择打开一个要素类文件,并将文件中的要素保存在FeatureClass中,生成不在要素类范围内的均匀分布的随机点并在axMapcontrol上画出来
时间: 2024-03-23 09:42:36 浏览: 58
您可以使用ArcObjects中的C#语言开发,具体步骤如下:
1. 使用OpenFileDialog类选择要素类文件,打开并读取其中的要素。
```
OpenFileDialog openFileDialog = new OpenFileDialog();
openFileDialog.Filter = "Shapefile (*.shp)|*.shp";
if (openFileDialog.ShowDialog() == DialogResult.OK)
{
string filePath = openFileDialog.FileName;
IWorkspaceFactory workspaceFactory = new ShapefileWorkspaceFactory();
IFeatureWorkspace featureWorkspace = (IFeatureWorkspace)workspaceFactory.OpenFromFile(System.IO.Path.GetDirectoryName(filePath), 0);
IFeatureClass featureClass = featureWorkspace.OpenFeatureClass(System.IO.Path.GetFileNameWithoutExtension(filePath));
// 读取要素
IFeatureCursor featureCursor = featureClass.Search(null, false);
IFeature feature = null;
while ((feature = featureCursor.NextFeature()) != null)
{
// 处理要素
}
}
```
2. 使用IRandomGenerator接口生成随机点,并将点加入到一个新的要素类中。
```
// 生成随机点
IRandomGenerator randomGenerator = new RandomGeneratorClass();
IPoint point = new PointClass();
IPointCollection pointCollection = new MultipointClass();
for (int i = 0; i < 100; i++)
{
point = new PointClass();
point.SpatialReference = featureClass.ShapeFieldName.SpatialReference;
point.X = featureClass.Extent.XMin + (featureClass.Extent.XMax - featureClass.Extent.XMin) * randomGenerator.NextDouble();
point.Y = featureClass.Extent.YMin + (featureClass.Extent.YMax - featureClass.Extent.YMin) * randomGenerator.NextDouble();
pointCollection.AddPoint(point);
}
// 创建新的要素类,添加随机点要素
IWorkspaceEdit workspaceEdit = ((IDataset)featureClass).Workspace as IWorkspaceEdit;
if (workspaceEdit != null)
{
workspaceEdit.StartEditing(false);
workspaceEdit.StartEditOperation();
IFeatureClassDescription fcDescription = new FeatureClassDescriptionClass();
IObjectClassDescription ocDescription = (IObjectClassDescription)fcDescription;
IFields fields = ocDescription.RequiredFields;
IFieldsEdit fieldsEdit = (IFieldsEdit)fields;
IField shapeField = featureClass.Fields.get_Field(featureClass.FindField(featureClass.ShapeFieldName));
IFieldEdit shapeFieldEdit = (IFieldEdit)shapeField;
shapeFieldEdit.Name_2 = "SHAPE";
fieldsEdit.AddField(shapeField);
IGeometryDef geometryDef = shapeField.GeometryDef;
IGeometryDefEdit geometryDefEdit = (IGeometryDefEdit)geometryDef;
geometryDefEdit.GeometryType_2 = esriGeometryType.esriGeometryPoint;
IFeatureClass newFeatureClass = featureWorkspace.CreateFeatureClass("RandomPoints", fields, ocDescription.InstanceCLSID, ocDescription.ClassExtensionCLSID, esriFeatureType.esriFTSimple, "SHAPE", "");
for (int i = 0; i < pointCollection.PointCount; i++)
{
point = pointCollection.get_Point(i);
IFeature newFeature = newFeatureClass.CreateFeature();
newFeature.Shape = point;
newFeature.Store();
}
workspaceEdit.StopEditOperation();
workspaceEdit.StopEditing(true);
}
```
3. 在axMapControl中添加新的要素类,并刷新地图。
```
// 在axMapControl中添加新的要素类
IMap map = axMapControl1.Map;
ILayer layer = new FeatureLayerClass();
layer.Name = "Random Points";
layer.FeatureClass = newFeatureClass;
map.AddLayer(layer);
// 刷新地图
axMapControl1.Refresh();
```
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