坦克动荡java代码
时间: 2024-12-14 16:11:49 浏览: 23
坦克动荡是一款经典的Java游戏,代码实现相对简单,但需要考虑多个方面,如游戏窗口、坦克移动、子弹发射、碰撞检测等。以下是一个简单的坦克动荡Java代码示例:
```java
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class TankGame extends JFrame implements KeyListener, ActionListener {
private Tank tank;
private Timer timer;
public TankGame() {
tank = new Tank(100, 100, 5, 5);
timer = new Timer(50, this);
timer.start();
addKeyListener(this);
setSize(800, 600);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
}
@Override
public void paint(Graphics g) {
super.paint(g);
tank.draw(g);
}
@Override
public void actionPerformed(ActionEvent e) {
repaint();
}
@Override
public void keyPressed(KeyEvent e) {
tank.keyPressed(e);
}
@Override
public void keyReleased(KeyEvent e) {
tank.keyReleased(e);
}
@Override
public void keyTyped(KeyEvent e) {
// Not used
}
public static void main(String[] args) {
new TankGame();
}
}
class Tank {
private int x, y, dx, dy;
private int speed;
public Tank(int x, int y, int dx, int dy) {
this.x = x;
this.y = y;
this.dx = dx;
this.dy = dy;
speed = 5;
}
public void draw(Graphics g) {
g.setColor(Color.GREEN);
g.fillRect(x, y, 40, 40);
}
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_LEFT) {
dx = -speed;
}
if (key == KeyEvent.VK_RIGHT) {
dx = speed;
}
if (key == KeyEvent.VK_UP) {
dy = -speed;
}
if (key == KeyEvent.VK_DOWN) {
dy = speed;
}
}
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_LEFT || key == KeyEvent.VK_RIGHT) {
dx = 0;
}
if (key == KeyEvent.VK_UP || key == KeyEvent.VK_DOWN) {
dy = 0;
}
}
public void move() {
x += dx;
y += dy;
}
}
```
这个示例代码实现了一个简单的坦克游戏,坦克可以通过键盘的上下左右键进行移动。代码结构如下:
1. `TankGame`类继承自`JFrame`,并实现了`KeyListener`和`ActionListener`接口,用于处理键盘事件和定时器事件。
2. `Tank`类表示坦克,包含位置、移动方向和速度等属性,并提供了绘制坦克和键盘事件处理的方法。
3. 在`main`方法中创建`TankGame`对象,启动游戏。
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