unity 导出的工程包在安卓原生开发集成时报错:What went wrong: Execution failed for task ':unityLibrary:BuildIl2CppTask'. > Process 'command 'F:/App/Android/unityLibrary/src/main/Il2CppOutputProject/IL2CPP/build/deploy/il2cpp.exe'' finished with non-zero exit value 4
时间: 2023-06-29 18:08:56 浏览: 618
这个错误表明在运行 `il2cpp.exe` 命令时出现了问题,这可能与 Unity 导出的 il2cpp 构建设置有关。
首先,你可以在 Unity 中尝试重新构建 il2cpp 并导出工程包。在构建设置中,确保以下项已正确设置:
- Architecture:选择与你的 Android 设备架构相对应的选项,例如 ARMv7 或 ARM64。
- Development Build:启用此选项以生成符号文件,使得在出现崩溃时能够更轻松地进行调试。
- Script Call Optimization:禁用此选项以减少构建时间和应用大小,但可能会导致出现某些问题。
如果重新构建 il2cpp 后仍然无法解决问题,你可以尝试以下方法:
- 确保 Android SDK 和 NDK 已正确安装,并且在 Unity 中设置了正确的路径。
- 检查 Unity 导出的工程包是否已经解压缩,并且包含所有必需的文件和库。
- 在 Android Studio 中清理项目并重新构建。你可以尝试使用以下命令清理项目:`./gradlew clean`。
- 检查是否存在其他错误或警告,以了解是否存在其他问题导致此错误。
如果这些步骤无法解决问题,请提供更多详细信息,例如完整的错误日志和构建设置,以便更好地帮助你解决问题。
相关问题
Execution failed for task ':unityLibrary:BuildIl2CppTask'. > Warning: Could not find file D:\LZS\TestProject\ua\UnityProject\androidBuild\unityLibrary\src\main\jniLibs\armeabi-v7a\libil2cpp.dbg.so to copy.
这个错误表示在执行 `:unityLibrary:BuildIl2CppTask` 任务时,无法找到要复制的 `libil2cpp.dbg.so` 文件。可能的原因是该文件未正确生成或丢失。
尝试以下几个解决方案:
1. 清理并重新构建项目,以确保 `libil2cpp.dbg.so` 文件存在。可以在 Unity 中选择 File -> Build Settings -> Android -> Build,然后等待项目构建完成。
2. 确保你的 Unity 版本与当前项目所需的 Unity 版本匹配。可以在 Unity 中选择 Help -> About Unity 查看版本号。
3. 检查是否已经选择了正确的 CPU 架构。可以在 Unity 中选择 File -> Build Settings -> Android -> Player Settings,然后在 Inspector 视图中选择正确的 CPU 架构。
4. 如果以上方法都不行,可以尝试删除 `D:\LZS\TestProject\ua\UnityProject\androidBuild\unityLibrary` 文件夹并重新构建项目。
希望这些方法能够帮助你解决问题!
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.3f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\32.0.0\package.xml. Probably the SDK is read-only Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.3f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.3f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-31\package.xml. Probably the SDK is read-only Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.3f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-32\package.xml. Probably the SDK is read-only Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.3f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only > Task :launcher:preBuild UP-TO-DATE > Task :unityLibrary:preBuild UP-TO-DATE > Task :launcher:preReleaseBuild UP-TO-DATE > Task :unityLibrary:preReleaseBuild UP-TO-DATE > Task :unityLibrary:compileReleaseAidl NO-SOURCE > Task :launcher:generateReleaseBuildConfig > Task :launcher:compileReleaseAidl NO-SOURCE > Task :launcher:javaPreCompileRelease > Task :launcher:generateReleaseResValues > Task :launcher:createReleaseCompatibleScreenManifests > Task :launcher:extractDeepLinksRelease > Task :launcher:extractProguardFiles > Task :launcher:mergeReleaseJniLibFolders > Task :unityLibrary:mergeReleaseJniLibFolders > Task :unityLibrary:compileReleaseRenderscript NO-SOURCE > Task :unityLibrary:generateReleaseBuildConfig > Task :unityLibrary:generateReleaseResValues > Task :unityLibrary:generateReleaseResources > Task :unityLibrary:packageReleaseResources > Task :unityLibrary:parseReleaseLocalResources > Task :unityLibrary:javaPreCompileRelease > Task :unityLibrary:mergeReleaseShaders > Task :unityLibrary:compileReleaseShaders NO-SOURCE > Task :unityLibrary:generateReleaseAssets UP-TO-DATE > Task :unityLibrary:processReleaseManifest > Task :unityLibrary:mergeReleaseNativeLibs > Task :unityLibrary:packageReleaseAssets > Task :unityLibrary:stripReleaseDebugSymbols > Task :unityLibrary:packageReleaseRenderscript NO-SOURCE > Task :unityLibrary:prepareLintJarForPublish > Task :unityLibrary:prepareReleaseArtProfile > Task :unityLibrary:processReleaseJavaRes > Task :unityLibrary:extractDeepLinksRelease > Task :unityLibrary:writeReleaseAarMetadata > Task :unityLibrary:compileReleaseLibraryResources > Task :unityLibrary:writeReleaseLintModelMetadata > Task :unityLibrary:bundleLibResRelease > Task :unityLibrary:mergeReleaseJavaResource > Task :unityLibrary:copyReleaseJniLibsProjectAndLocalJars > Task :unityLibrary:copyReleaseJniLibsProjectOnly > Task :launcher:compileReleaseRenderscript NO-SOURCE > Task :launcher:generateReleaseResources > Task :launcher:checkReleaseAarMetadata > Task :unityLibrary:generateReleaseRFile > Task :unityLibrary:extractReleaseAnnotations > Task :unityLibrary:compileReleaseJavaWithJavac > Task :unityLibrary:mergeReleaseGeneratedProguardFiles > Task :unityLibrary:mergeReleaseConsumerProguardFiles > Task :unityLibrary:syncReleaseLibJars > Task :unityLibrary:bundleReleaseLocalLintAar > Task :unityLibrary:bundleLibRuntimeToJarRelease > Task :unityLibrary:bundleLibCompileToJarRelease > Task :unityLibrary:createFullJarRelease > Task :launcher:processReleaseMainManifest FAILED See http://g.co/androidstudio/manifest-merger for more information about the manifest merger. > Task :launcher:mergeReleaseResources 42 actionable tasks: 42 executed UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
这个错误提示表明你的Android SDK是只读的,导致Unity无法写入相关文件。解决这个问题的方法是确保你对Android SDK目录具有写入权限。你可以尝试以下方法:
1. 确保你以管理员身份运行Unity编辑器。在开始菜单中找到Unity并右键单击,选择"以管理员身份运行"。
2. 检查Android SDK目录的属性,确保它没有被设置为只读。右键单击Android SDK目录,选择"属性",然后取消选中"只读"属性。
3. 如果你的Android SDK目录位于Program Files文件夹中,Windows的安全性设置可能会阻止写入。你可以尝试将Android SDK移动到非受限制的位置,例如C:\AndroidSDK。
4. 另外,你还可以尝试在Unity中手动设置Android SDK路径。在Unity编辑器中,选择"Edit"(编辑)> "Preferences"(首选项),然后在"External Tools"(外部工具)选项卡中手动指定正确的Android SDK路径。
如果以上方法仍然无法解决问题,请确保你的操作系统和Unity版本都是最新的,并尝试重新安装Android SDK。如果问题仍然存在,你可能需要在Unity论坛或其他相关社区寻求更进一步的帮助和支持。
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