如何用代码实现:移除所有 unity prefab 丢失的脚本
时间: 2023-02-06 22:54:28 浏览: 137
Unity3D人物行走脚本示例2
要移除所有 Unity prefab 中丢失的脚本,可以使用以下代码:
```
using UnityEditor;
using UnityEngine;
public class RemoveMissingScripts : EditorWindow
{
[MenuItem("Tools/Remove Missing Scripts")]
public static void ShowWindow()
{
GetWindow(typeof(RemoveMissingScripts));
}
public void OnGUI()
{
if (GUILayout.Button("Remove Missing Scripts"))
{
RemoveMissing();
}
}
private static void RemoveMissing()
{
var gameObjects = FindObjectsOfType<GameObject>();
var removedCount = 0;
foreach (var gameObject in gameObjects)
{
var components = gameObject.GetComponents<Component>();
var serializedObject = new SerializedObject(gameObject);
var prop = serializedObject.FindProperty("m_Component");
var r = 0;
for (var j = 0; j < components.Length; j++)
{
if (components[j] == null)
{
prop.DeleteArrayElementAtIndex(j - r);
r++;
}
}
serializedObject.ApplyModifiedProperties();
removedCount += r;
}
Debug.Log($"Removed {removedCount} missing scripts.");
}
}
```
将这段代码保存为脚本文件,然后在 Unity 编辑器中打开 "Tools/Remove Missing Scripts" 菜单,点击 "Remove Missing Scripts" 按钮就可以移除所有丢失的脚本了。
注意:这段代码只能在 Unity 编辑器中使用,不能用于在运行时移除丢失的脚本。
阅读全文