vc++6.0贪吃蛇代码

时间: 2023-07-31 11:05:10 浏览: 55
以下是一个基于VC++6.0的贪吃蛇游戏代码,仅供参考: ``` #include <windows.h> #include <time.h> #define MAX_LENGTH 100 #define WIDTH 30 #define HEIGHT 20 #define SPACE 20 LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { static TCHAR szAppName[] = TEXT("Snake"); HWND hwnd; MSG msg; WNDCLASS wndclass; wndclass.style = CS_HREDRAW | CS_VREDRAW; wndclass.lpfnWndProc = WndProc; wndclass.cbClsExtra = 0; wndclass.cbWndExtra = 0; wndclass.hInstance = hInstance; wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION); wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); wndclass.lpszMenuName = NULL; wndclass.lpszClassName = szAppName; if (!RegisterClass(&wndclass)) { MessageBox(NULL, TEXT("This program requires Windows NT!"), szAppName, MB_ICONERROR); return 0; } hwnd = CreateWindow(szAppName, TEXT("Snake"), WS_OVERLAPPEDWINDOW ^ WS_THICKFRAME ^ WS_MAXIMIZEBOX, CW_USEDEFAULT, CW_USEDEFAULT, (WIDTH + 1) * SPACE, (HEIGHT + 1) * SPACE, NULL, NULL, hInstance, NULL); ShowWindow(hwnd, iCmdShow); UpdateWindow(hwnd); while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return msg.wParam; } LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { static int cxClient, cyClient; static int head, tail, length; static int x[MAX_LENGTH], y[MAX_LENGTH]; static int candyX, candyY; static int direction; static BOOL isEating; static int score; static BOOL isGameOver; static HDC hdc; static HBRUSH hbrSnake, hbrCandy; static HPEN hpenGrid; static RECT rect; switch (message) { case WM_CREATE: srand(unsigned(time(NULL))); x[0] = rand() % WIDTH; y[0] = rand() % HEIGHT; candyX = rand() % WIDTH; candyY = rand() % HEIGHT; direction = VK_RIGHT; isEating = FALSE; score = 0; isGameOver = FALSE; hbrSnake = CreateSolidBrush(RGB(0, 255, 0)); hbrCandy = CreateSolidBrush(RGB(255, 0, 0)); hpenGrid = CreatePen(PS_SOLID, 1, RGB(0, 0, 0)); SetTimer(hwnd, 1, 200, NULL); break; case WM_SIZE: cxClient = LOWORD(lParam); cyClient = HIWORD(lParam); break; case WM_KEYDOWN: switch (wParam) { case VK_UP: case VK_DOWN: case VK_LEFT: case VK_RIGHT: if (abs(direction - wParam) != 2) { direction = wParam; } break; case VK_ESCAPE: SendMessage(hwnd, WM_DESTROY, 0, 0); break; } break; case WM_TIMER: if (!isGameOver) { if (isEating) { head++; length++; score += 10; x[head] = x[head - 1]; y[head] = y[head - 1]; isEating = FALSE; } else { tail++; head++; x[head] = x[head - 1]; y[head] = y[head - 1]; } switch (direction) { case VK_UP: y[head]--; break; case VK_DOWN: y[head]++; break; case VK_LEFT: x[head]--; break; case VK_RIGHT: x[head]++; break; } if (x[head] < 0 || x[head] > WIDTH - 1 || y[head] < 0 || y[head] > HEIGHT - 1) { isGameOver = TRUE; } for (int i = tail; i < head - 1; i++) { if (x[i] == x[head] && y[i] == y[head]) { isGameOver = TRUE; break; } } if (x[head] == candyX && y[head] == candyY) { isEating = TRUE; candyX = rand() % WIDTH; candyY = rand() % HEIGHT; } InvalidateRect(hwnd, NULL, TRUE); } break; case WM_PAINT: hdc = BeginPaint(hwnd, &rect); SelectObject(hdc, hpenGrid); for (int i = 1; i < WIDTH; i++) { MoveToEx(hdc, i * SPACE, 0, NULL); LineTo(hdc, i * SPACE, (HEIGHT + 1) * SPACE); } for (int i = 1; i < HEIGHT; i++) { MoveToEx(hdc, 0, i * SPACE, NULL); LineTo(hdc, (WIDTH + 1) * SPACE, i * SPACE); } SelectObject(hdc, hbrCandy); Rectangle(hdc, candyX * SPACE, candyY * SPACE, (candyX + 1) * SPACE, (candyY + 1) * SPACE); SelectObject(hdc, hbrSnake); for (int i = tail; i <= head; i++) { Rectangle(hdc, x[i] * SPACE, y[i] * SPACE, (x[i] + 1) * SPACE, (y[i] + 1) * SPACE); } if (isGameOver) { SetTextColor(hdc, RGB(255, 0, 0)); SetBkMode(hdc, TRANSPARENT); TextOut(hdc, cxClient / 2 - 50, cyClient / 2 - 10, TEXT("Game Over!"), 10); } SetTextColor(hdc, RGB(0, 0, 255)); SetBkMode(hdc, TRANSPARENT); TCHAR szScore[20]; wsprintf(szScore, TEXT("Score: %d"), score); TextOut(hdc, 0, 0, szScore, lstrlen(szScore)); EndPaint(hwnd, &rect); break; case WM_DESTROY: KillTimer(hwnd, 1); DeleteObject(hbrSnake); DeleteObject(hbrCandy); DeleteObject(hpenGrid); PostQuitMessage(0); break; default: return DefWindowProc(hwnd, message, wParam, lParam); } return 0; } ```

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