用c++写一个 Vulkan在桌面写字的代码
时间: 2024-05-06 09:14:48 浏览: 10
以下是一个简单的Vulkan在桌面写字的代码示例:
```c
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
#include <vulkan/vulkan.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// 定义窗口宽度和高度
const uint32_t WIDTH = 800;
const uint32_t HEIGHT = 600;
// 定义顶点数据
const float vertices[] = {
-0.5f, -0.5f, 0.0f, 1.0f,
0.5f, -0.5f, 0.0f, 1.0f,
0.5f, 0.5f, 0.0f, 1.0f,
-0.5f, 0.5f, 0.0f, 1.0f
};
// 定义顶点索引
const uint16_t indices[] = {
0, 1, 2, 2, 3, 0
};
int main() {
// 初始化GLFW库
if (!glfwInit()) {
printf("Failed to initialize GLFW\n");
return -1;
}
// 创建GLFW窗口
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow* window = glfwCreateWindow(WIDTH, HEIGHT, "Vulkan", NULL, NULL);
// 创建Vulkan实例
VkInstance instance;
VkApplicationInfo appInfo = {};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "Vulkan Example";
appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.pEngineName = "No Engine";
appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
appInfo.apiVersion = VK_API_VERSION_1_0;
VkInstanceCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pApplicationInfo = &appInfo;
uint32_t glfwExtensionCount = 0;
const char** glfwExtensions;
glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
createInfo.enabledExtensionCount = glfwExtensionCount;
createInfo.ppEnabledExtensionNames = glfwExtensions;
createInfo.enabledLayerCount = 0;
if (vkCreateInstance(&createInfo, NULL, &instance) != VK_SUCCESS) {
printf("Failed to create Vulkan instance\n");
return -1;
}
// 创建Vulkan设备
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
uint32_t deviceCount = 0;
vkEnumeratePhysicalDevices(instance, &deviceCount, NULL);
if (deviceCount == 0) {
printf("Failed to find Vulkan physical device\n");
return -1;
}
VkPhysicalDevice* devices = (VkPhysicalDevice*)malloc(deviceCount * sizeof(VkPhysicalDevice));
vkEnumeratePhysicalDevices(instance, &deviceCount, devices);
for (uint32_t i = 0; i < deviceCount; i++) {
VkPhysicalDeviceProperties deviceProperties;
vkGetPhysicalDeviceProperties(devices[i], &deviceProperties);
if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
physicalDevice = devices[i];
break;
}
}
if (physicalDevice == VK_NULL_HANDLE) {
physicalDevice = devices[0];
}
free(devices);
float queuePriority = 1.0f;
VkDeviceQueueCreateInfo queueCreateInfo = {};
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfo.queueFamilyIndex = 0;
queueCreateInfo.queueCount = 1;
queueCreateInfo.pQueuePriorities = &queuePriority;
VkDeviceCreateInfo deviceCreateInfo = {};
deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
deviceCreateInfo.queueCreateInfoCount = 1;
deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
deviceCreateInfo.enabledExtensionCount = 0;
deviceCreateInfo.ppEnabledExtensionNames = NULL;
deviceCreateInfo.enabledLayerCount = 0;
deviceCreateInfo.ppEnabledLayerNames = NULL;
VkDevice device;
if (vkCreateDevice(physicalDevice, &deviceCreateInfo, NULL, &device) != VK_SUCCESS) {
printf("Failed to create Vulkan device\n");
return -1;
}
// 创建Vulkan交换链
VkSurfaceKHR surface;
if (glfwCreateWindowSurface(instance, window, NULL, &surface) != VK_SUCCESS) {
printf("Failed to create Vulkan window surface\n");
return -1;
}
uint32_t formatCount = 0;
vkGetPhysicalDeviceSurfaceFormatsKHR(physicalDevice, surface, &formatCount, NULL);
VkSurfaceFormatKHR* formats = (VkSurfaceFormatKHR*)malloc(formatCount * sizeof(VkSurfaceFormatKHR));
vkGetPhysicalDeviceSurfaceFormatsKHR(physicalDevice, surface, &formatCount, formats);
VkSurfaceFormatKHR surfaceFormat;
if (formatCount == 1 && formats[0].format == VK_FORMAT_UNDEFINED) {
surfaceFormat.format = VK_FORMAT_B8G8R8A8_UNORM;
surfaceFormat.colorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
} else {
for (uint32_t i = 0; i < formatCount; i++) {
if (formats[i].format == VK_FORMAT_B8G8R8A8_UNORM) {
surfaceFormat = formats[i];
break;
}
}
}
free(formats);
VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR;
uint32_t presentModeCount = 0;
vkGetPhysicalDeviceSurfacePresentModesKHR(physicalDevice, surface, &presentModeCount, NULL);
VkPresentModeKHR* presentModes = (VkPresentModeKHR*)malloc(presentModeCount * sizeof(VkPresentModeKHR));
vkGetPhysicalDeviceSurfacePresentModesKHR(physicalDevice, surface, &presentModeCount, presentModes);
for (uint32_t i = 0; i < presentModeCount; i++) {
if (presentModes[i] == VK_PRESENT_MODE_MAILBOX_KHR) {
presentMode = presentModes[i];
break;
}
}
free(presentModes);
VkSurfaceCapabilitiesKHR surfaceCapabilities;
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physicalDevice, surface, &surfaceCapabilities);
uint32_t imageCount = surfaceCapabilities.minImageCount + 1;
if (surfaceCapabilities.maxImageCount > 0 && imageCount > surfaceCapabilities.maxImageCount) {
imageCount = surfaceCapabilities.maxImageCount;
}
VkSwapchainCreateInfoKHR swapchainCreateInfo = {};
swapchainCreateInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
swapchainCreateInfo.surface = surface;
swapchainCreateInfo.minImageCount = imageCount;
swapchainCreateInfo.imageFormat = surfaceFormat.format;
swapchainCreateInfo.imageColorSpace = surfaceFormat.colorSpace;
swapchainCreateInfo.imageExtent = { WIDTH, HEIGHT };
swapchainCreateInfo.imageArrayLayers = 1;
swapchainCreateInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
swapchainCreateInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
swapchainCreateInfo.preTransform = surfaceCapabilities.currentTransform;
swapchainCreateInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
swapchainCreateInfo.presentMode = presentMode;
swapchainCreateInfo.clipped = VK_TRUE;
VkSwapchainKHR swapchain;
if (vkCreateSwapchainKHR(device, &swapchainCreateInfo, NULL, &swapchain) != VK_SUCCESS) {
printf("Failed to create Vulkan swapchain\n");
return -1;
}
uint32_t swapchainImageCount = 0;
vkGetSwapchainImagesKHR(device, swapchain, &swapchainImageCount, NULL);
VkImage* swapchainImages = (VkImage*)malloc(swapchainImageCount * sizeof(VkImage));
vkGetSwapchainImagesKHR(device, swapchain, &swapchainImageCount, swapchainImages);
// 创建Vulkan渲染通道
VkRenderPass renderPass;
VkAttachmentDescription attachmentDescription = {};
attachmentDescription.format = surfaceFormat.format;
attachmentDescription.samples = VK_SAMPLE_COUNT_1_BIT;
attachmentDescription.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachmentDescription.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachmentDescription.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescription.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescription.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attachmentDescription.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
VkAttachmentReference attachmentReference = {};
attachmentReference.attachment = 0;
attachmentReference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpassDescription = {};
subpassDescription.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpassDescription.colorAttachmentCount = 1;
subpassDescription.pColorAttachments = &attachmentReference;
VkRenderPassCreateInfo renderPassCreateInfo = {};
renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassCreateInfo.attachmentCount = 1;
renderPassCreateInfo.pAttachments = &attachmentDescription;
renderPassCreateInfo.subpassCount = 1;
renderPassCreateInfo.pSubpasses = &subpassDescription;
if (vkCreateRenderPass(device, &renderPassCreateInfo, NULL, &renderPass) != VK_SUCCESS) {
printf("Failed to create Vulkan render pass\n");
return -1;
}
// 创建Vulkan管线布局
VkPipelineLayout pipelineLayout;
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = {};
pipelineLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutCreateInfo.setLayoutCount = 0;
pipelineLayoutCreateInfo.pSetLayouts = NULL;
pipelineLayoutCreateInfo.pushConstantRangeCount = 0;
pipelineLayoutCreateInfo.pPushConstantRanges = NULL;
if (vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, NULL, &pipelineLayout) != VK_SUCCESS) {
printf("Failed to create Vulkan pipeline layout\n");
return -1;
}
// 创建Vulkan图形管线
VkShaderModule vertexShaderModule;
VkShaderModuleCreateInfo vertexShaderModuleCreateInfo = {};
vertexShaderModuleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
vertexShaderModuleCreateInfo.codeSize = sizeof(uint32_t) * 4;
vertexShaderModuleCreateInfo.pCode = (const uint32_t*)vertices;
if (vkCreateShaderModule(device, &vertexShaderModuleCreateInfo, NULL, &vertexShaderModule) != VK_SUCCESS) {
printf("Failed to create Vulkan vertex shader module\n");
return -1;
}
VkShaderModule fragmentShaderModule;
VkShaderModuleCreateInfo fragmentShaderModuleCreateInfo = {};
fragmentShaderModuleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
fragmentShaderModuleCreateInfo.codeSize = sizeof(uint32_t) * 4;
fragmentShaderModuleCreateInfo.pCode = (const uint32_t*)vertices;
if (vkCreateShaderModule(device, &fragmentShaderModuleCreateInfo, NULL, &fragmentShaderModule) != VK_SUCCESS) {
printf("Failed to create Vulkan fragment shader module\n");
return -1;
}
VkPipelineShaderStageCreateInfo vertexShaderStageCreateInfo = {};
vertexShaderStageCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vertexShaderStageCreateInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
vertexShaderStageCreateInfo.module = vertexShaderModule;
vertexShaderStageCreateInfo.pName = "main";
VkPipelineShaderStageCreateInfo fragmentShaderStageCreateInfo = {};
fragmentShaderStageCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
fragmentShaderStageCreateInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
fragmentShaderStageCreateInfo.module = fragmentShaderModule;
fragmentShaderStageCreateInfo.pName = "main";
VkPipelineShaderStageCreateInfo shaderStages[] = { vertexShaderStageCreateInfo, fragmentShaderStageCreateInfo };
VkPipelineVertexInputStateCreateInfo vertexInputStateCreateInfo = {};
vertexInputStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vertexInputStateCreateInfo.vertexBindingDescriptionCount = 0;
vertexInputStateCreateInfo.pVertexBindingDescriptions = NULL;
vertexInputStateCreateInfo.vertexAttributeDescriptionCount = 0;
vertexInputStateCreateInfo.pVertexAttributeDescriptions = NULL;
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCreateInfo = {};
inputAssemblyStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
inputAssemblyStateCreateInfo.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
inputAssemblyStateCreateInfo.primitiveRestartEnable = VK_FALSE;
VkViewport viewport = {};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = (float)WIDTH;
viewport.height = (float)HEIGHT;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
VkRect2D scissor = {};
scissor.offset = { 0, 0 };
scissor.extent = { WIDTH, HEIGHT };
VkPipelineViewportStateCreateInfo viewportStateCreateInfo = {};
viewportStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewportStateCreateInfo.viewportCount = 1;
viewportStateCreateInfo.pViewports = &viewport;
viewportStateCreateInfo.scissorCount = 1;
viewportStateCreateInfo.pScissors = &scissor;
VkPipelineRasterizationStateCreateInfo rasterizationStateCreateInfo = {};
rasterizationStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizationStateCreateInfo.depthClampEnable = VK_FALSE;
rasterizationStateCreateInfo.rasterizerDiscardEnable = VK_FALSE;
rasterizationStateCreateInfo.polygonMode = VK_POLYGON_MODE_FILL;
rasterizationStateCreateInfo.cullMode = VK_CULL_MODE_BACK_BIT;
rasterizationStateCreateInfo.frontFace = VK_FRONT_FACE_CLOCKWISE;
rasterizationStateCreateInfo.depthBiasEnable = VK_FALSE;
rasterizationStateCreateInfo.lineWidth = 1.0f;
VkPipelineMultisampleStateCreateInfo multisampleStateCreateInfo = {};
multisampleStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampleStateCreateInfo.sampleShadingEnable = VK_FALSE;
multisampleStateCreateInfo.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
VkPipelineColorBlendAttachmentState colorBlendAttachmentState = {};
colorBlendAttachmentState.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
colorBlendAttachmentState.blendEnable = VK_FALSE;
VkPipelineColorBlendStateCreateInfo colorBlendStateCreateInfo = {};
colorBlendStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
colorBlendStateCreateInfo.logicOpEnable = VK_FALSE;
colorBlendStateCreateInfo.attachmentCount = 1;
colorBlendStateCreateInfo.pAttachments = &colorBlendAttachmentState;
VkDynamicState dynamicStates[] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_LINE_WIDTH };
VkPipelineDynamicStateCreateInfo dynamicStateCreateInfo = {};
dynamicStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamicStateCreateInfo.dynamicStateCount = 2;
dynamicStateCreateInfo.pDynamicStates = dynamicStates;
VkGraphicsPipelineCreateInfo pipelineCreateInfo = {};
pipelineCreateInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipelineCreateInfo.stageCount = 2;
pipelineCreateInfo.pStages = shaderStages;
pipelineCreateInfo.pVertexInputState = &vertexInputStateCreateInfo;
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyStateCreateInfo;
pipelineCreateInfo.pViewportState = &viewportStateCreateInfo;
pipelineCreateInfo.pRasterizationState = &rasterizationStateCreateInfo;
pipelineCreateInfo.pMultisampleState = &multisampleStateCreateInfo;
pipelineCreateInfo.pColorBlendState = &colorBlendStateCreateInfo;
pipelineCreateInfo.pDynamicState = &dynamicStateCreateInfo;
pipelineCreateInfo.layout = pipelineLayout;
pipelineCreateInfo.renderPass = renderPass;
pipelineCreateInfo.subpass = 0;
VkPipeline pipeline;
if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineCreateInfo, NULL, &pipeline) != VK_SUCCESS) {
printf("Failed to create Vulkan graphics pipeline\n");
return -1;
}
vkDestroyShaderModule(device, vertexShaderModule, NULL);
vkDestroyShaderModule(device, fragmentShaderModule, NULL);
// 创建Vulkan帧缓冲
VkImageView* swapchainImageViews = (VkImageView*)malloc(swapchainImageCount * sizeof(VkImageView));
for (uint32_t i = 0; i < swapchainImageCount; i++) {
VkImageViewCreateInfo imageViewCreateInfo = {};
imageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
imageViewCreateInfo.image = swapchainImages[i];
imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
imageViewCreateInfo.format = surfaceFormat.format;
imageViewCreateInfo.components = { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY };
imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageViewCreateInfo.subresourceRange.baseMipLevel = 0;
imageViewCreateInfo.subresourceRange.levelCount = 1;
imageViewCreateInfo.subresourceRange.baseArrayLayer = 0;
imageViewCreateInfo.subresourceRange.layerCount = 1;
if (vkCreateImageView(device, &imageViewCreateInfo, NULL, &swapchainImageViews[i]) != VK_SUCCESS) {
printf("Failed to create Vulkan image view\n");
return -1;
}
}
VkFramebuffer* framebuffers = (VkFramebuffer*)malloc(swapchainImageCount * sizeof(VkFramebuffer));
for (uint32_t i = 0; i < swapchainImageCount; i++) {
VkFramebufferCreateInfo framebufferCreateInfo = {};
framebufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebufferCreateInfo.renderPass = renderPass;
framebufferCreateInfo.attachmentCount = 1;
framebufferCreateInfo.pAttachments = &swapchainImageViews[i];
framebufferCreateInfo.width = WIDTH;
framebufferCreateInfo.height = HEIGHT;
framebufferCreateInfo.layers = 1;
if (vkCreateFramebuffer(device, &framebufferCreateInfo, NULL, &framebuffers[i]) != VK_SUCCESS) {
printf("Failed to create Vulkan framebuffer\n");
return -1;
}
}
// 创建Vulkan命令池
VkCommandPool commandPool;
VkCommandPoolCreateInfo commandPoolCreateInfo = {};
commandPoolCreateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
commandPoolCreateInfo