three transform.lookat
时间: 2023-10-15 20:26:20 浏览: 97
Transform.LookAt is a function in Unity that allows you to rotate an object to face a specific target. It takes in a target position or a transform, and it rotates the object's forward vector to directly face the target.
To perform three consecutive LookAt rotations, you can use a combination of Quaternion.LookRotation and Quaternion.Slerp functions. Here's an example:
```csharp
// Assuming you have three target positions: target1, target2, and target3
// First LookAt
Vector3 direction1 = target1 - transform.position;
Quaternion rotation1 = Quaternion.LookRotation(direction1);
transform.rotation = rotation1;
// Second LookAt
Vector3 direction2 = target2 - transform.position;
Quaternion rotation2 = Quaternion.LookRotation(direction2);
transform.rotation = Quaternion.Slerp(rotation1, rotation2, 0.5f);
// Third LookAt
Vector3 direction3 = target3 - transform.position;
Quaternion rotation3 = Quaternion.LookRotation(direction3);
transform.rotation = Quaternion.Slerp(rotation2, rotation3, 0.5f);
```
In this example, the object will rotate to face target1 first, then interpolate its rotation halfway towards target2, and finally interpolate its rotation from the halfway point towards target3. Feel free to modify the interpolation factor (0.5f) based on your desired behavior.
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