cocos2dx随机数
时间: 2023-10-18 21:28:48 浏览: 103
在cocos2d-x中,我们可以使用CCRANDOM_0_1函数来生成随机数。这个函数会返回一个范围在0到1之间的随机浮点数,可以通过乘以一个范围的大小来得到我们想要的随机数。而为了确保生成的随机数是真正的随机数,我们需要给CCRANDOM_0_1函数传入一个随机数种子。通常情况下,我们会使用时间作为随机数种子,以确保每次运行程序时生成的随机数是不同的。<span class="em">1</span><span class="em">2</span><span class="em">3</span>
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