当cube和sphere的距离大于2m sphere会主动跟着cube前进 小于2m以后sphere会原地不动
时间: 2024-10-07 09:04:21 浏览: 20
Python库 | cube2sphere-0.2.0.tar.gz
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要在Unity中实现这样的功能,你需要结合C#脚本、物理引擎和碰撞检测。首先,给Sphere添加一个Rigidbody组件,然后编写如下的C#代码:
```csharp
using UnityEngine;
using System.Collections;
public class SphereFollowCube : MonoBehaviour
{
public GameObject cube; // Cube游戏对象引用
private float distanceThreshold = 2f; // 距离阈值
private Rigidbody sphereRigidbody; // 球的Rigidbody实例
void Start()
{
sphereRigidbody = GetComponent<Rigidbody>();
}
void FixedUpdate()
{
Vector3 directionToCube = cube.transform.position - transform.position;
float currentDistance = Vector3.Distance(transform.position, cube.transform.position);
if (currentDistance > distanceThreshold)
{
sphereRigidbody.velocity = directionToCube.normalized * movementSpeed;
}
else
{
sphereRigidbody.velocity = Vector3.zero; // 当距离小于2米,停止移动
}
}
[SerializeField] private float movementSpeed = 10f; // 移动速度
// 在这里添加OnCollisionStay事件处理,如果球撞到立方体,检查是否超出2米范围
void OnCollisionStay(Collision collision)
{
if (collision.gameObject == cube)
{
currentDistance = Vector3.Distance(transform.position, cube.transform.position);
if (currentDistance <= distanceThreshold)
sphereRigidbody.velocity = Vector3.zero;
}
}
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