帮我用python写一个俄罗斯方块游戏
时间: 2023-08-20 13:59:26 浏览: 19
当然可以帮你写一个俄罗斯方块游戏!以下是一个简单的示例代码:
```python
import pygame
import random
# 初始化游戏
pygame.init()
# 设置游戏窗口的宽度和高度
window_width = 800
window_height = 600
# 设置方块大小和边框宽度
block_size = 30
border_width = 5
# 设置游戏区域的宽度和高度
game_width = 10
game_height = 20
# 设置游戏窗口的大小
window = pygame.display.set_mode((window_width, window_height))
pygame.display.set_caption("俄罗斯方块")
# 定义颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
CYAN = (0, 255, 255)
MAGENTA = (255, 0, 255)
YELLOW = (255, 255, 0)
ORANGE = (255, 165, 0)
# 定义各种形状的方块
shapes = [
[[1, 1, 1, 1]],
[[1, 1], [1, 1]],
[[1, 1, 0], [0, 1, 1]],
[[0, 1, 1], [1, 1, 0]],
[[1, 1, 1], [0, 1, 0]],
[[1, 1, 1], [1, 0, 0]],
[[1, 1, 1], [0, 0, 1]]
]
# 定义方块的颜色
colors = [CYAN, YELLOW, MAGENTA, GREEN, BLUE, ORANGE, RED]
# 初始化游戏区域
game_area = [[0] * game_width for _ in range(game_height)]
def draw_block(x, y, color):
pygame.draw.rect(window, color, (x * block_size + border_width,
y * block_size + border_width,
block_size - border_width * 2,
block_size - border_width * 2))
def draw_game_area():
for y in range(game_height):
for x in range(game_width):
if game_area[y][x] != 0:
draw_block(x, y, colors[game_area[y][x] - 1])
def check_collision(x, y, shape):
for row in range(len(shape)):
for col in range(len(shape[row])):
if shape[row][col] and (x + col < 0 or x + col >= game_width or y + row >= game_height or game_area[y + row][x + col] != 0):
return True
return False
def rotate_shape(shape):
return list(zip(*reversed(shape)))
def clear_lines():
lines = []
for row in range(game_height):
if all(game_area[row]):
lines.append(row)
for line in lines:
del game_area[line]
game_area.insert(0, [0] * game_width)
return len(lines)
def draw_text(text, font_size, x, y):
font = pygame.font.Font(None, font_size)
text_obj = font.render(text, True, WHITE)
text_rect = text_obj.get_rect()
text_rect.centerx = x
text_rect.centery = y
window.blit(text_obj, text_rect)
def game_over():
window.fill(BLACK)
draw_text("Game Over", 64, window_width // 2, window_height // 2)
pygame.display.update()
pygame.time.wait(3000)
pygame.quit()
def main():
clock = pygame.time.Clock()
current_shape = random.choice(shapes)
current_shape_color = random.choice(colors)
current_shape_x = game_width // 2 - len(current_shape[0]) // 2
current_shape_y = 0
score = 0
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
return
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
if not check_collision(current_shape_x - 1, current_shape_y, current_shape):
current_shape_x -= 1
elif event.key == pygame.K_RIGHT:
if not check_collision(current_shape_x + 1, current_shape_y, current_shape):
current_shape_x += 1
elif event.key == pygame.K_DOWN:
if not check_collision(current_shape_x, current_shape_y + 1, current_shape):
current_shape_y += 1
elif event.key == pygame.K_UP:
rotated_shape = rotate_shape(current_shape)
if not check_collision(current_shape_x, current_shape_y, rotated_shape):
current_shape = rotated_shape
if not check_collision(current_shape_x, current_shape_y + 1, current_shape):
current_shape_y += 1
else:
for row in range(len(current_shape)):
for col in range(len(current_shape[row])):
if current_shape[row][col]:
game_area[current_shape_y + row][current_shape_x + col] = colors.index(current_shape_color) + 1
score += clear_lines()
current_shape = random.choice(shapes)
current_shape_color = random.choice(colors)
current_shape_x = game_width // 2 - len(current_shape[0]) // 2
current_shape_y = 0
if check_collision(current_shape_x, current_shape_y, current_shape):
game_over()
window.fill(BLACK)
draw_game_area()
for row in range(len(current_shape)):
for col in range(len(current_shape[row])):
if current_shape[row][col]:
draw_block(current_shape_x + col, current_shape_y + row, current_shape_color)
draw_text(f"Score: {score}", 32, window_width // 2, 30)
pygame.display.update()
clock.tick(5)
if __name__ == '__main__':
main()
```
这是一个使用Pygame库编写的简单俄罗斯方块游戏。你可以运行代码并开始玩游戏。希望对你有帮助!如果有任何问题,请随时提问。
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