编写游戏类实现一局猜拳游戏对战(Game)需求 1 属性有Player ,Computer,对战次数count 2 行为有准备工作(init)
时间: 2024-10-26 21:17:36 浏览: 14
finger-guessing_matlab实现的猜拳游戏_
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编写一个猜拳游戏类(例如RockPaperScissorsGame),可以按照以下步骤设计:
```python
class GuessingGame:
def __init__(self):
# 初始化属性
self.player = None
self.computer = None
self.count = 0
self.players = ['Player', 'Computer']
def set_players(self, player, computer):
"""
准备工作:设置玩家和电脑角色
"""
self.player = player
self.computer = computer
def start_game(self):
"""
开始一次对战
"""
choices = ["Rock", "Paper", "Scissors"]
result = self.play_round(choices)
self.count += 1
return result
def play_round(self, choices):
"""
实现一局对战的行为
"""
player_choice = self.player.choice()
computer_choice = choices[random.randint(0, len(choices) - 1)]
if player_choice == computer_choice:
outcome = "It's a tie!"
elif (player_choice == 'Rock' and computer_choice == 'Scissors') or \
(player_choice == 'Paper' and computer_choice == 'Rock') or \
(player_choice == 'Scissors' and computer_choice == 'Paper'):
outcome = f"Player wins! {self.players[0]} chose {player_choice}, Computer chose {computer_choice}."
else:
outcome = f"Computer wins! {self.players[1]} chose {computer_choice}, Player chose {player_choice}."
return outcome
@property
def current_score(self):
"""
返回当前的分数或胜率信息
"""
pass # 根据实际需求计算并返回得分或胜率
# 示例用法
game = GuessingGame()
game.set_players(Guesser(UserInput()), RandomComputer())
print(game.start_game()) # 输出一局游戏的结果
```
在这个类中,`GuessingGame`初始化了玩家和电脑、对战次数等属性,并提供方法如`set_players`设置参与者,`start_game`开始一局游戏,以及`play_round`实现具体的对战逻辑。用户可以选择实现`UserInput`和`RandomComputer`两个类来代表玩家和电脑的不同行为。
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